Again, why are you guys mischaracterizing the arguments here? To crib an argument tactic from you and Joshua, it seems that people keep coming into threads without actually having read the discussion at hand and cast aspersions.
Boo hoo. As if crying repeatedly about something you think we did makes it any more true. Wait for it ...
You're just mad because we pointed out how flawed your assumptions are and we have no desire to confine reviews (or aspects thereof, like graphics) to some artificial and superfluous "metric" that has no meaning or relevance to the product.
Maybe when "reviewers" start handing out scores for "technology" instead of "graphics" your points will have a grain of relevance (have fun inventing a method that determines when a certain technique is "superior" to others in the conext of game design). Until then these are game reviews that weigh in on the visual impact of the entire image.
We have already gave examples of games that show how the only relevant technical issue for reviewing graphics is simply: Did the technology serve the art and create a compelling visual experience?
You can have the best shadowing techniques, top tier lighting, amazing poly counts and even more amazing source art fidelity, have the best direct and indirect realtime lighting models with bleeding edge AO and SSGI, have the most advanced texture streaming model available and 4096x4096 texture maps on character models, object based motion blur, fully lit and shadowed persistent particle systems, rendering at 16xAF 4xMSAA and every other buzz word the neophytes here think make them "in the know" -- and yet none of this creates a visually compelling game. You can still get a graphics score of "0" if your art direction is discombobulated, your asset quality has high fidelity but poor quality, and the visual cohesiveness looks like a mess of coder art.
Reviewers aren't reviewing technology, they are reviewing the graphics on screen. Any coder will tell you the best technology is the one that does the job elegantly (more detailed and more accurate than what needed is NOT better, especially if it costs time and resources and won't be functionally relevant in the shipping product).
Your entire presupposition is flawed. We aren't mischaracterizing your position, we think your entire complaint is flawed at the core--and wrong.
The fact is you cannot even come up with a review system that would be functional to rate technology. Have fun trying to figure out performance and functionality abstracted from the total technological package and absolutely divorced from art direction and asset quality. It will even be more interesting how that is even relevant to the visuals on screen and whether it is visually pleasing ...