I just explained, Joshua. I'm not dancing around anything. If a certain feature is expected[/ B] of games, then not having it is bad, yes. Maybe there's a compromise involved that will totally pay off. You seem to be under the idea that you're springing gotchas on me, when all along I've said that reviews can be subjective while being supported on objective arguments. Not having a standard feature isn't an immediate 'it sucks', but I do expect a reviewer to examine why this standard feature was not included.
So it's only bad not to have it because it is expected, and not because of anything related to image quality or graphics.
So when we make the criteria for what is expected, how do we choose? Is it based on image quality or is it just because another game had it so this one should too?
I understand that you'd like to see certain talking points mentioned in each review, but I don't understand how anyone would ever decide what those talking points are. Different things will be important to different people, and vary depending on the type of game. Even a common buzzword like depth of field is impossible to evaluate on its own. You can hope that reviewers will point out the strengths and weaknesses in each game they review, but standardizing the sub-topics of the reviews is impossible.