Don´t agree with the idea that Killzone 2 graphics technology is far greater than COD´s quake based engine ?.
Predictable & Predicted. Kudos Scott.
Don´t agree with the idea that Killzone 2 graphics technology is far greater than COD´s quake based engine ?.
KZ2 for example used arguably subpar rendering techniques and made compromises
Killzone 2 is arguably the most technically impressive game of modern times
There is absolutely zero ways you can quantify "Good" graphics because graphics is just Art.
Predictable & Predicted. Kudos Scott.
KZ2 for example used arguably subpar rendering techniques and made compromises that if not well put together could well have been disasterous.
SB
Something people on forums and devs keep forgetting.
To your average person it doesn't matter if you have the latest technology. It doesn't matter if you have a better technological presentation. It doesn't matter if you have better textures. It doesn't matter if you have HDR/godrays/dynamic shadows/pre-baked shadows/cut corners with rendering/had subpart whatevermagigit.
There is absolutely zero ways you can quantify "Good" graphics because graphics is just Art.
And you will NEVER get a consensus from people on what constitutes good art. At the end of the day, graphics/gameplay/etc. are all incredibly subjective ideas that you cannot quantify objectively.
In the end everyone is right.
Whatmore is that I think that reviewers look at the graphics with eyes that are tainted with their overall game experience. If the total immersion of the game with an absorbing story, believable voice acting, lifelike animations, hectic multiplay etc is overwhelming they may not pay as much attention to the graphics and just think it fits the game perfectly. If game play is not so good you may get annoyed and start to find any graphical glitch just as annoying.
If this is the case, drop the graphics criteria entirely! If you don't have the language to discuss graphics, to analyze graphics, don't talk about graphics! That said, why are we comfortable with the notion that paid videogame journalists, who are in many cases quite literally treated like VIPs by the publishers, can't discuss games beyond the vagaries of the worst kind of fanboy? Why don't we hold them to a higher standard? Are we just accepting that they're just fanboys who happen to get a game before release date? Interestingly, in what I think is an attempt at self-validation, journalists are at the vanguard of the 'when will games be taken seriously' complaints.
Or at least divide graphic mark in two: art and technology. That would be more fair.
I don't agree with that either, not unless you're actually going to discuss both criteria to some degree. Just because something is art isn't a valid excuse to use 'it's just an opinion'; there's a lot to discuss even when it comes to art. I'm not saying that the only analysis that can be had is objective; at some point 'I like it' will come into it. But at least develop the language to be able to discuss why you like the look of a game, which is what I feel is missing here.
Again, ideally I'd like every aspect of a review to be this thorough, but graphics are the one subset where the language actually exists. 'Game design' or 'gameplay' are much more nebulous and ill-defined.
I think like you. It is only i try to arrive a consensous .
If art is so important games like Valkiria Chronicles should have more points in graphics, but that was not the case for example. There is something more in this.
Talking about jaggied & blurry look..COD is among one of those games, thanks to its resolution. I saw a frnd of mine (who can be regarded as an avg joe) buy the game yesterday and go ? over ign's remark of best multiplat gfx. He said how can they say that when the game infact looks blurry & is a jaggie feast.
Or at least divide graphic mark in two: art and technology. That would be more fair.
hmm whats next reviews of tech demos then?.
Strongly disagree with statment that game X uses better technology so it should get higher score in review. I dont know much about gfx tech so i can judge game only by how it looks not what they need to do to achiewe this or that effect.
And i dont have anything against using quake 3 engine if the end result is so good.
In the end its all that matters. COD have good gfx with great cinematic experience and imo thats why it get so high score on ign. Animation is top also and with 60 fps for me is one of the best looking games on consoles.