I wonder if it's just something related to nvidia exclusive things, like TXAA or GPU Physics? since Nvidia is clearly sponsoring this game on the PC
witcher 2 was enjoyable (great image quality and good and decent enough performance) with my $100-150 range late 2009 VGA on the PC.
No. But, how far CD can drive graphics on a highend PC can be heavily influenced by how well their titles are accepted on consoles. Console have a larger userbase and higher retail prices which makes them a great source of revenue generation. Thereby, the more console games you sell, the bigger investment you can make into taking greater advantage and providing better performance of "all" the hardware you support.
Witcher 1 is PC exclusive, Witcher 2 was released first on the PC, both sold fairly well, I wonder if the xbox 360 version made them that much more money compared to the PC!?
I even think "Skyrim" (not a great game for the PC technically), sold more on the PC than PS3, and skyrim was not offered for bargain price for a very long period on the PC, and as always, I think the Steam tax is lower than the Sony tax, so I think PC is a big source of income for many game companies also making console games.
adding some exclusive "eye candy" specially when sponsored by a hardware manufacturer makes a lot of sense,
Which amounts for literally nothing, considering high end PCs overpower consoles at least 4 to 1 right now. Imagine the situation after 2 years!
And if the recent developments are of any indication, careful software optimizations on PCs are able to penetrate through any "CPU" API advantage the consoles might enjoy.
The Metro games ran on low/med settings on the X360, Crysis games ran on medium "at best", same with Battlefield 4. So it is not like this will be the first trend. If the game is geared toward high end PCs as a priority, then consoles will get the short end of the stick. however I still don't believe W3 will be able to do that.
Yes I think the software efficiency thing is not a huge deal, PS4 is running 1.6GHz Jaguar cores, most gaming PCs have higher IPC cores at almost 2x the clock,
$150 GPU like the R7 265 should be enough to compete with the PS4 GPU.
but the fixed platform aspect optimization is probably a big thing.
BF4 on the 360 was lower than low in my opinion,
The situation is different than before, at the days of the X360 and PS3, consoles were right out of the gate better than high end PCs. it took a couple of years till PCs outpowered them and for PC games to reflect that.
PS3? it was released at the same time as the 8800GTX, no way.
the 360, well, did it really offer better quality for multiplatform games? I don't know, launch titles like Cod2 and NFS? quake 4? or something like Oblivion!? I don't think so,
I remember high end PCs at the time capable of higher res and framerate.