Diablo 3 - Gamepad Edition

Discussion in 'Console Gaming' started by Jedi2016, Jul 6, 2013.

  1. AlphaWolf

    AlphaWolf Specious Misanthrope
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    Gear drops and experience scale with difficulty, so it works as a limitation to how fast you can gear up.
     
  2. Silent_Buddha

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    At release on PC, the campaign was very much meant to be the challenge as that was all there was. There was only the campaign at Normal, Nightmare, Hell, then Inferno. While D3 even at launch was significantly easier than D2, it was also quite significantly more difficult than the current version of D3.

    The first console release reduced the difficulty quite a bit and the difficulty only continued to be decreased in subsequent versions as they tried to appeal to a wider audience. To compensate for this they eventually released rifts and then later torment difficulties with added torment levels added in some "seasons" as power inflation made even those ridiculously easy.

    Basically starting a new campaign at Master is much easier while Torment 1 is maybe just a little harder than the original PC D3 release at normal. New players unfortunately only get to experience the baby difficulties when they first play the game.

    Regards,
    SB
     
    #942 Silent_Buddha, Aug 2, 2019
    Last edited: Aug 2, 2019
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