Kind of surprised there's no thread on this here in the Console forums. I know there's one over in PC land, but that's PC land... this is the land of comfy couches and big screens! (says the PC gamer... lulz) Anyway, I'd like to discuss aspects of the console versions here, specifically the technical bits. That's what we do here, right? The first thing that I thought back when they announced the game was "Why on earth make both a PS3 and a PS4 version?" So far, it looks like we've only seen the PS3 version shown off. They've confirmed that it runs at 60fps, but presumably (and I haven't verified this) at 720p. Now, D3 isn't a very graphically intensive game... my graphics card doesn't even wake up to play this one on PC, and that's at 1080p at max settings (I mean that almost literally... the temperature and fan readings don't budge from idle). I know the consoles are getting a bit long in the tooth now, but I wonder if they really had to pull back on the graphics, 720p and maybe some lower settings, to get it to run at 60fps. While 60fps is nice and all, I'm not sure it's really required in an isometric game like this.. 30fps might have been fine. So what advantage will the PS4 version provide? They've indicated they'll be using the touchpad for something, but they haven't said what. Presumably, the game will run at 1080p/60. But will there be any other enhancements? Maybe better textures and effects, even over the PC version? 3D support? Or will it end up being identical to the PS3 version, just running at a slightly higher resolution? I also find it interesting that there's no Xbox One version, at least that they've announced so far. It's clearly not a Playstation exclusive, since Xbox360 is getting it, but I assume this is still some kind of business arrangement (surely it's not a technical limitation)... maybe Playstation exclusive for next-gen, but not for current-gen.