That's a truly pointless PR soundbite. The GPU handles threads and cores itself, transparently to the developer. Maybe he's getting confused with multithreading their engine for the 4 core CPU?
Since a lot of the functionality in the Vision Game Engine is fully multi-threaded, our game engine tech benefits nicely from the symmetrical multi-core architecture of NGP. Animations, mesh deformation, visibility determination, physics, streaming, and other subsystems are parallelized with the rendering and the game code. Together with a variety of GPU- and CPU-related optimizations we implemented for NGP, this allows us to run many scenes built for PS3 directly on NGP with few or no modifications – and at nice frame rates.
when you read it all together it seem like he is talking about both.
like because it's muti-core CPU & GPU they was able to parallel the graphics with the game code which makes the CPU & GPU good enough to run scenes right from the PS3.
actually this is the same thing I was asking about when I was talking about the PS2 emulation , I ask has there been any other platform made with a Quad-core CPU & GPU because to me it seems like they can parallel them together like how the Cells SPU's helped with the GPU in the PS3.
CPU helping the GPU with Graphics & the GPU helping the CPU with Computing
because NGP has a CPU that's good at Graphical task & a GPU that's good at Computing why not let them work together?