Another interview with Dr. Marks:
http://www.pcworld.com/article/1693...tions_about_playstation_3_motion_control.html
New controller with old games ?
Credit where credit is due:
I think Nintendo did a superb job with Wii. They learned a lot from Wii too. Natal will bring something new to the table also.
A rather intelligent interview. I don't want to quote the entire admittedly short article. Read it yourself
http://www.pcworld.com/article/1693...tions_about_playstation_3_motion_control.html
Game On: At what point did you settle on your current two-peripheral approach to motion-control? When did you say "this is it"?
Richard Marks: I’ll give you two very different answers to this.
The first answer is that we have been moving toward this solution for several years now. We learned a lot from our experience creating EyeToy, and also from other research we have done, and from the experiences we have observed for other products. We learned that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We designed our new control system to accomplish all of this. We believe the path we have chosen is an ideal combination of both spatial and action/button input, and of course we can combine that with voice and video data from the PlayStation Eye mic array and camera.
The second answer is much less complicated. The first time I pressed a button and saw a virtual light sword extend up out of the controller, and watched it move just as it should when I swung it, I thought “this is it”. Then, when I saw the reaction of my kids when they tried the same, I knew we had it right.
New controller with old games ?
RM: The new controller is designed to provide new and innovative gameplay. At E3, we showed both one and two-handed experiences. We are currently looking into the possibility of incorporating many familiar characters and franchises with these new experiences. More details will be provided when we make the official announcement of the product.
Credit where credit is due:
RM: Of course EyeToy came out before Wii, but that does not diminish the contribution Nintendo made to game interfaces. I’m a gamer first, so the way I see it both EyeToy and the Wii controller represent advancements that broadened the gaming market and enabled new experiences.
I think Nintendo did a superb job with Wii. They learned a lot from Wii too. Natal will bring something new to the table also.
RM: EyeToy was created to allow players to physically interact with games using their body. The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls. Everyone, even non-gamers, felt like they could just jump in and play, which was great.
We still believe that is the best interface for some experiences, but for other experiences, additional capabilities are important. We discovered during our research that some experiences demand precise control and a simple, fast, reliable way to trigger actions. We also found that some experiences just feel more natural when holding a tool, or a “prop”. Our new controller adds these new capabilities to those we already have from PlayStation Eye.
A rather intelligent interview. I don't want to quote the entire admittedly short article. Read it yourself