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A PSP stylenub wouldn't have been too expensive I don't think, but would have added a lot of functionality.Maybe that's why they didn't put a d-pad or thumbstick on it?
I expect patents limit their options somewhat. And wasn't the Gametrack methoed reviewed as hideously inaccurate? Or was that something else? So far the PSMotion solution seems the fastest and most accurate, if kinda awkward at the user level.Personally I think they should have went with a different technology that didn't require a camera. The Gametrack Freedom seemed like a better alternative. Doesn't need any camera & doesn't require pointing. Much more elegant.
I expect patents limit their options somewhat. And wasn't the Gametrack methoed reviewed as hideously inaccurate? Or was that something else?
Gah... the GameTrak thinggie doesn't seem to have a gyro. So it's worse than Wiimote Plus and SIXAXIS (Can't track wrist motion).
The controller units also incorporate three-axis accelerometers, which are used to help determine the controller's rotational orientation. According to In2Games, the system is accurate to "within about 2mm".
The 2 sensor bar arrangement may be too "heavy weight" too. Many already have one sensor bar below/above the TV for Wii.
Not sure if how that compares actually, but it sounds it does rotation, but not as good?
Wikipedia said:By tracking two positions, it is possible to independently track two different objects, or the position and orientation of a single object, such as a sword or baseball bat.
I don't have a Wii. So no big concern there.
Tommy McClain
Well, compared to that amount of space (2 sensors to the left and right of the TV), a PSEye + wand combo can do a lot more than 3D positoning. Many things that we do is still 2D (e.g., We draw on 2D paper for sketch recognition, there's color recognition, and then of course voice recognition). Not sure if Gametrak Freedom has rumble and pressure sensitive button/trigger ?
It can do lot more because it's probably more expensive. It's understandable that the lower cost of the Gametrak wouldn't do as much. The only problem I have with PSEye is that it's much than just a sensor, therefore it'll cost much more than a sensor. The sensors in the Wii & Gametrak are minimal by design.
Personally I'm wanting a motion solution that's completely contained in one device: no wires, no dongles, no sensors, no cameras. I want it to have thumbsticks, triggers, 3D positional accuracy , etc & I don't want it have a funny looking light bulb on the end. Evidently there's no company coming close to that. Looks like the closest I'll get is the Wii+. Too bad it doesn't have the 360 games.
Tommy McClain
No company can get close to it because they have to stay far away from all the patents.Personally I'm wanting a motion solution that's completely contained in one device: no wires, no dongles, no sensors, no cameras. I want it to have thumbsticks, triggers, 3D positional accuracy , etc & I don't want it have a funny looking light bulb on the end. Evidently there's no company coming close to that.
Unidentified Sony Controller Patent
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http://www.siliconera.com/2009/10/20/an-unidentified-sony-controller-patent/
Where is the direct link to the patent application ? What are the claims ?
[size=-2]It looks useless ;-)[/size]
I am concerned at the lack of thumbstick which surel;y would have been better than 4 buttons? It also seems quite large...