We are speculating also based on Sony indicating we can expect a price similar to the PS4s. Main discussion that remains is whether it will be the PS4s launch price of 399, or the current/future price of the PS4. I'm sticking with 399 for now.
Sure, but imagine if it turns out that The People just aren't interested in PSVR at that price - unlikely, but possible. It wouldn't be the first time.We are speculating also based on Sony indicating we can expect a price similar to the PS4s. Main discussion that remains is whether it will be the PS4s launch price of 399, or the current/future price of the PS4. I'm sticking with 399 for now.
The time frame for a new slim revision could also be 2016. Hence the very real possibility of a $599 bundle.
I prefer to say "We are in our element".We are armchair analysts, this is our greatest strength!
Believe in the infinite power of Shu! #299PSVRI was hopeful if the interweb said $299 enough it would come true...the power of the people, Sony is listening (etc etc) - we can but hope!
but the original wording was somthing like "we price it as if its a new platform launch". and sony historically always have razor-thin margin on new platform launch or even deficit (e.g. on PS3). So its possible we got the meaning wrong, its possible sony since the start want to price PSVR with little margin.
I don't see the confusion, to me they're talking about just the headset, as fair as I can see 60% will pay up to $400, that can't be the whole experience because the PS4 is $350 alone. It could be that some people who took the survey were confused or maybe the point was 'I don't care about price' so they just ticked the biggest figure? I mean, 10% didn't know much about VR.
So it'd be fair to say the best price to upgrade both CPU and GPU to OR 'required' specs is roughly the same price as a PS4 console.
Our other plan is just to make a small square around us with yarn so we can feel when we are pushing against the yarn. We will see what happens.
If I end up doing the dedicated room thing I'll probably lay a rug or a section of carpet out to denote the walkable area, that's a pretty subtle and simple way of letting you know where you are. At least a few of the Vive devs have found it to work well and is what Oculus used in the early crescent bay standing demos.
If I end up doing the dedicated room thing I'll probably lay a rug or a section of carpet out to denote the walkable area, that's a pretty subtle and simple way of letting you know where you are. At least a few of the Vive devs have found it to work well and is what Oculus used in the early crescent bay standing demos.
Well given that is carrying a lot of extra hardware
That's a great idea, and a touch sensitive matt could pull double duty there as a motion detector too. It should be possible to walk on the spot to simulate movement in the game world with subtle shifts in weight denoting forward, back, left and right and of course rotations could be handled naturally. You could even control the speed of movement via the speed of your steps. And of course jumping could be supported too.
What extra hardware? $5 audio processing chip?
I think he is referring to the
Headset
breakout box
camera
move
Its more complex than the DK2 and that sold for $350 . I know Sony is going to mass produce these but I would doubt they can hit under $300 with all the extras.
I would think the 3 major players have long term plans. Launch high when production is limited and then year after year reduce the cost of the headset.