Sony VR Headset/Project Morpheus/PlayStation VR

What's really needed is a 'mod scene'. If the design is open to customisations, these can adapt to far more people than a one-size-fits-all solution.
There seems to be a very thick foam on the back and front, if they are easy to remove, third parties can make different shapes and thickness and curvature. But I can't help thinking this should be the responsibility of the vendor.
 
There's a fair chance GT7 will come out at the same time as Morpheus (Yamauchi said 2015 or 2016... which is PR-speak for 2016). That's a slam dunk for adoption.
 
There's a fair chance GT7 will come out at the same time as Morpheus (Yamauchi said 2015 or 2016... which is PR-speak for 2016). That's a slam dunk for adoption.

Yeah. pCARS devs also announced compatibility with Morpheus, so whenever this headset enter sales, at least we know it will have one good racing sim.
 
Bundling for this thing will be weird. You need the camera, and you probably need two move controllers. Some people already own the camera, so how do you bundle without it becoming confusing?

bundle 1 - headset, camera, two controllers
bundle 2 - headset, two controllers
bundle 3 - headset (not really a bundle)

They need to keep it under $400, and I think that's doable for a complete bundle. $300 would be great.

$400 not including the console or any games?

Will they even get 10% of sales, never mind the installed base?
 
$400 not including the console or any games?

Will they even get 10% of sales, never mind the installed base?

Well, I'm saying under $400 for the headset, camera and two controllers. The camera and controllers would be $100-150 on their own, no?
 
$400 not including the console or any games?

Unless the games released in the preceding months are ready to support Morpheus on release (hoorah for patches!), which I think is doubtful, I'm certain a peripheral like this has to come with some software to show off the hardware.
 
And I'm saying a peripheral which is the same price as a console (that is, several hundred dollars) will have trouble getting traction.

$300 is 5 new games at full retail price.

The VR experience would have to be really something special for people to adopt at such high cost.
 
Well, I'm saying under $400 for the headset, camera and two controllers. The camera and controllers would be $100-150 on their own, no?

Sales of console controllers are a licence to print money. If Sony are smart they'll include controllers in a bundle for a heavily reduced cost - relative to retail cost of buying the components separately. You can get away with this kind of smoke and mirror pricing when the value proposition of the whole bundle is obfuscated by the inclusion of the VR headset itself. They can make it look like great value, a steal even, while still making a profit - just not as much profit as they make selling a Dual Shock 4 or Move controller indiviudally.
 
And I'm saying a peripheral which is the same price as a console (that is, several hundred dollars) will have trouble getting traction.

$300 is 5 new games at full retail price.

The VR experience would have to be really something special for people to adopt at such high cost.

What kind of price are you expecting? I think $400 is the upper limit and $300 is ideal. I'd be really surprised if it were less than that, unless they basically sell it at break even or a loss. That headset can't be cheap, and it comes with that little breakout box as well.
 
I don't have great expectations. Yes this stuff is expensive, which is why adoption will be limited.
Yes no maybe. It's effectively replacing your TV and for some people, Morpheus may be better than the TV they own.

I think the real hurdle will be momentum, i.e. low hardware sales without software support. Low software support without hardware sales - that vicious catch 22. Sony surely know this and should be working to make it very easy, no brainer stupidly easy, for developers writing games targeted at TV, to support this thing without huge compromises. It'll still need bespoke software written specially for it to get the most out of it but you really need to be able to just plug this thing in and play Uncharted 4, watch a Blu-ray movie or use Netflix.
 
Guys no fighting , I only mention the engadget stuff cause the same guy had the problem last year before the redesigned head set. So yes they have a year to fix it but they already had a year to fix it and did not dispite this guy talking about it. That is all.
 
Well $400 can buy you a decent 40-inch TV, which could be used for other things besides gaming.
Like using it as a shield against attacking zombies :yep2: I think you greatly underestimate the immersion factor that VR will bring.
 
The VR experience would have to be really something special for people to adopt at such high cost.
This. VR is unlike anything else. It is completely worth the investment to those who value it. The Magnavox Odyssey was $900 in modern money to play computer games. People spent that because it was so revolutionary. Atari 2600 was $1200. iPhone, $400. VR is well worth $400. Not everyone can afford that, but plenty will be willing to pay for that, as long as it's released in suitable quality and not before the software and hardware is ready. Which is what Sony has said it's waiting for, so I think that's a given.

Well $400 can buy you a decent 40-inch TV, which could be used for other things besides gaming.
But it cannot transport you into another world. Nothing but VR offers that experience. It's unique, which is why it'll sell.
 
Nintendo sold 42 million balance board for $100.
Let's consider this for a moment. :runaway:

It can't work without a killer app providing something better than any other gaming experiences (which Move never had). I think any fan of Gran Turismo, or any racing game fans, will buy Morpheus if it's supported. But the rest of the gaming population will need their FPS games, and their horror games to be their VR killer apps.
 
Move had plenty of those, just not that the Playstation market (especially in the US) cared a lot about.
 
So it's confirmed it uses a stereoscopic 3D screen by many who tested the device...so it means Sony has patents for stereoscopic 3D...

So now the question is: does it have some eye tracking functionality? Not sure if that was confirmed somewhere.

Because if yes I could totally see Sony using those patents on others (future) devices...
 
So it's confirmed it uses a stereoscopic 3D screen by many who tested the device...so it means Sony has patents for stereoscopic 3D...

So now the question is: does it have some eye tracking functionality? Not sure if that was confirmed somewhere.

Because if yes I could totally see Sony using those patents on others (future) devices...
The 3D is just the 1080p screen split in two for each eye, like all the other VR products. (960x1080 per eye)

No it doesn't.
 
They'd need support from the major franchises -- COD, GTA, etc.

Maybe even something like FIFA too.

Don't think 1st party franchises are strong enough by themselves to get people to spend so much on peripherals.
 
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