Sony VR Headset/Project Morpheus/PlayStation VR

Discussion in 'VR and AR' started by jayco, Mar 19, 2014.

Tags:
  1. Tkumpathenurpahl

    Regular Newcomer

    Joined:
    Apr 3, 2016
    Messages:
    944
    Likes Received:
    673
    I bought PSVR a few months before my Pro. Skyrim's probably the biggest difference: it was pretty ugly on the base PS4, with the IQ of an early, low budget PS3 game. On the Pro, it looks like a late PS3 game from a high tier developer.

    I've since taken a job that takes basically all of my time, but that will come to a close within a fortnight :lol2:

    Time to lose myself to Skyrim! :runaway:
     
    Picao84 and eloyc like this.
  2. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,653
    Likes Received:
    1,180
    Location:
    Maastricht, The Netherlands
    Many first party games the main difference is lower resolution outside the center of view. Third parties can be everything from more upscaling to framerates, but in general Sony is strict on hitting at least 60 which is then upscaled to 120.

    I think Ian Highton of Eurogamer often mentions the difference. I personally started on PS4 but switched to Pro fairly soon after. I still have both though.
     
    eloyc likes this.
  3. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    6,880
    Likes Received:
    1,162
    Almost no difference other than things feels "better" when moving head
     
  4. Picao84

    Veteran Regular

    Joined:
    Feb 15, 2010
    Messages:
    1,353
    Likes Received:
    540
    I got a Pro specifically for VR and it does make a significant difference. Text is no longer blurry for example. No more foveated rendering on the corners of the screen. Image is generally cleaner and less aliased.
     
  5. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    6,880
    Likes Received:
    1,162
    Yeah the clarity boost is really nice.

    Btw
    Ace combat 7 still do foveated rendering on pro. Only in the second mission.
     
    Picao84 likes this.
  6. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    6,880
    Likes Received:
    1,162
    Yeah, Sony games adhere to the minimum guidelines. Including the super annoying CAMERA = MUST BE FORWARD.

    3rd parties usually will add FORWARD = anywhere you reset the view after they got blasted by users.

    As for the performance, some 3rd parties will ignore guidelines while the game is loading (frame drop, static view, etc)
     
  7. eloyc

    Veteran Regular

    Joined:
    Jan 23, 2009
    Messages:
    1,775
    Likes Received:
    984
    I understand that Pro is obviously better. What I would like to know is if you think that VR is worth even with a base PS4.

    Now I have a PS4 but I don't want to buy VR and be very disappointed. :-S
     
  8. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,653
    Likes Received:
    1,180
    Location:
    Maastricht, The Netherlands
    Most great games are still great on PS4 standard with PSVR. But if you are worried I suggest you just google for the details on the games you want to play with PSVR.
     
    Picao84 likes this.
  9. eloyc

    Veteran Regular

    Joined:
    Jan 23, 2009
    Messages:
    1,775
    Likes Received:
    984
    I would go for Skyrim and RE VII. Normally, I'm not very picky with graphics, even though I obviously like pretty graphics. I usually play old/retro games, so I'm fine with a lower resolution as long as the experience is consistent, but VR is different, I guess, so I have these questions.

    I already read here that Skyrim VR on base PS4 doesn't look very good. I wonder if it's just playable and enjoyable, overall.
     
  10. Tkumpathenurpahl

    Regular Newcomer

    Joined:
    Apr 3, 2016
    Messages:
    944
    Likes Received:
    673
    It's still playable and enjoyable, just a bit ugly at times. Things like aliasing in more distant objects, more prolific pop-in. Nothing game breaking.

    It's worth saying that I played it on the base model before it had received a bunch of patches, at least one of which was explicitly focused on graphical improvements, so it looks better now than it did when I played it.

    REVII looked and played great on the base PS4. I didn't get very far, so maybe there are demanding sections that struggle, but everything I saw ran fine.

    I started it up on my Pro just to see what differences manifest. All that I noticed was higher resolution in the periphery.

    I think the Pro is a really good upgrade to pair with PSVR, but it's not necessary. If you play retro games and don't mind a bit of aliasing here and there, or instances of lower resolutions, I think you'll be fine.
     
    eloyc likes this.
  11. Picao84

    Veteran Regular

    Joined:
    Feb 15, 2010
    Messages:
    1,353
    Likes Received:
    540
    I had the base PS4 when I got PSVR and it was mostly fine. Go for it!
     
    eloyc likes this.
  12. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    39,907
    Likes Received:
    9,999
    Location:
    Under my bridge
    Finally got to try this. It was good, but technically very flawed for me where my friend was far more impressed. I couldn't get the thing in focus, and the adjustment to get it in focus was very crude. With no IPD adjustment, I couldn't centre on the screens. After some use I managed to relax into it and accept the blurriness and double vision, but it was far from a simulation of real life.

    The tracking was absolutely perfect. 120 Hz felt perfectly responsive when moving one's head around. Played a few of the Playroom VR games and the 3D was pretty good. Played Skyrim VR expecting great things and IMO it was rubbish. The control scheme (dual Moves) was ridunkulous, turning with buttons on the right controller. I went straight for actually VR control and not weird teleporting which I found immediately far more disorientating, suddenly appearing somewhere else. Plus that changes the gameplay as you can teleport away from trouble instantly. The vague waving of weapons to hit enemies had no sense of control, like Wii waggle. Just thrash around with the sword until they died, without any sense of timing or Move type combat from the better Move games. And shooting arrows was impossible because everything was so blurry and low res, I couldn't see an arrow fly or hit.

    The TV out idea also needs work, because showing a raw feed of a person's head movements looks like god-awful amateur-hour shaky cam. For the player who's inner ear is telling them how their head is tilted, everything looks properly aligned, but on the TV out it's all shaking and rotating around with the slightest head movement making it difficult to watch. It should be normalised to 'up' and shake-reduced like digital image stabilisation in a camera.

    Apart from a little eye-strain, I didn't feel any negative side effects. It'd be nice to try VR with a decent display that can accommodate my outlier personal optics, but that'll probably be too expensive for mainstream devices.
     
  13. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    1,468
    Likes Received:
    325
    Location:
    Earth
    Some headsets have physical ipd adjustment. At least rift does.
     
  14. MrFox

    MrFox Deludedly Fantastic
    Legend Veteran

    Joined:
    Jan 7, 2012
    Messages:
    5,183
    Likes Received:
    3,513
    It does have an IPD adjustment stored per user, it remaps the warp matrix instead of physically moving the lenses.

    No VR headset can work well without setting this correctly for each person.
     
  15. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    3,014
    Likes Received:
    701
    Yes, sounds like it wasn’t set up right.

    One focus tip I give anyone trying it is to move the band at the back of the head up and down to find the sharpest image...that usually does it.

    Agree about Skyrim but I suspect that’s because it wasn’t built from the ground up for VR. Did you try firewall?
     
  16. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    39,907
    Likes Received:
    9,999
    Location:
    Under my bridge
    Nope. Just the few games mentioned hotseating the VR as we tried it out one evening.
     
  17. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    6,880
    Likes Received:
    1,162
    IPD need to be adjusted.the auto adjustment for me it never work tho.

    TV output differ from game to game. Some mirror. Some have 3rd person view. Some have totally different multiplayer gameplay running in sync

    Best feature showcase for TV mode is astrobot free version (forgot the title)
     
  18. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,653
    Likes Received:
    1,180
    Location:
    Maastricht, The Netherlands
    That would be Playroom VR, which he tried ...
     
    orangpelupa likes this.
  19. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,257
    Likes Received:
    1,598
    Location:
    France
    and...clean up the lenses ! Especially if you try it right after someone ! Those get steamy and greasy very fast.
     
    goonergaz and orangpelupa like this.
  20. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    6,880
    Likes Received:
    1,162
    Did you wear your optics when playing with Psvr ?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...