Only if you had ears above the PSVR band would they fit
I guess android is a logical choice, it's by far the most mature OS for a modern ARM SoC and has very active development of all necessary drivers, it's easy development too. They can also take whatever they need from the entire project, it could be only the linux kernel and drivers, with none of the graphical environment or services.
Where are the source files?
i cant find it. but not all android projects must have their source released right?Where are the source files?
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http://doc.dl.playstation.net/doc/content/dam/corporate/eula/psvr-oss/linux-PSVR-02.000.tar.bz2They have to provide the corresponding source to at least Linux and Busybox which are GPL2-licensed.
From your link... If you click on a GPLv2 package, the preface paragraph is saying "source code available here".Where did you get those?
iFixit suggests we’re looking at a unique hexagonal subpixel layout, but with Sony’s prior statements about using a RGB display (as opposed to the PenTile RGBG approach), we’re not so sure. One hypothesis is that we’re looking at a diffusing mesh of sorts, above a conventional RGB stripe layout, which could be a factor in why PSVR has perhaps the least noticeable ‘screendoor effect’ of all the headsets. We’ve reached out to iFixit for their thoughts.
Still wondering what pixel structure they used, and who makes the screen, because I can't find any oled striped RGB pattern at a high enough density. True stripes are only used for TVs, samsung dropped the s-stripe pattern years ago, and never reached 300ppi. The diamond matrix really unlocked the density, but it's probably not adaptable to RGB because it's orthogonal.
I made dis...
There's no doubt RGB stripes are ideal. But unless there's been some recent development, real RGB stripes are not possible anymore with oled at high pixel pitch. There's some major limitations with the area required around each emitting dot, (something about the mask used to apply the oled stuff by deposition?). Whatever RGB structure they used is probably a weird one on an orthogonal pattern like samsung's diamond etc... I made some drawings of ideas a few months ago.
It all depends whether you have to use mass manufactured display panels originally intended for information/data displays with sunlight readibility like the ones they use now.I'm wondering if lens design is also contributing to the lack of visible screendoor in a way that is not possibly with pentile. If they could limit the resolving power (maybe an "imperfect" profile by design?), it would remove the black space without losing resolution in any channel, since all 3 colors would react the same way. If you try an optical filter (defocus) on the above pattern, you can get a relatively uniform white, but that doesn't work with pentile since the colors are not the same pattern and can't be blended with simply reducing the optical resolving power.
...A better alternative is time-sequential color...
For PS4 Pro players, the technical enhancements Sony has outlined will be in evidence – these include higher rendering resolution, enhanced SSDO/SSAO lighting effects, longer view distances, higher quality texture filtering, and more seamless LOD (level of detail) generation.