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any info on the ear buds yet ?
ear buds should do 3d sound also.apparently ear buds are included but the reveal says PSVR supports 3d audio, that suggest to me anyway that 3d audio capable headphones are not a part of the bundle and you'd need to already own some or buy a pair
Wait, you can play any game on PSVR? Sold! It also seems like we're going to be able to use our own headsets which is great![]()
Can someone explain the cinema mode to me? In which sense are you able to play all games with the headset?
Basically, I think from what I understand, they show the same image for left and right eye. In cinema mode, you should be able to use the headset for non VR content (watching 2D movies, playing non VR games). For games, it shouldn't affect performance since the processing is probably being done in that mini PS4 thing.PSVR is the best way to experience VR for me. It is extremely cheap in comparison to a PC solution (I have to upgrade GPU and CPU big time).
I am not convinced if I can handle VR (motion sickness), so I don't want to invest 2000+ now.
PSVR price is for me just the upper limit to give it a go.
Can someone explain the cinema mode to me? In which sense are you able to play all games with the headset?
Most people tend to go into PSVR with a biased attitude expecting it to be inferior to PCVR.
First of all it has a lower resolution right?
Well the PSVR screen does have fewer pixels that can be directly manipulated, but it makes up for that gap with having 50% more sub-pixels for each pixel. Samsung's Pentile technology is really good for smartphone and other screens and images look vibrant on them because they use an alternative layout of sub-pixels that unnaturally enhances the colour green. The colour most distinguishable by humans.
Pentile display uses: RG-BG pattern for 2 consecutive pixels, RGB display uses : RGB-RGB pattern for 2 pixels
So, for the same amount pixels PSVR has more sub-pixels by 2:3.
Now, let's have a look at the resolution and see which display has more sub-pixels.
2160x1200x2 = 5,184,000 | 1920x1080x3 = 6,220,800 (20% higher)
Consider the fact that all three displays have almost the same FOV. They may even run some of the same games.
The top one will have a higher resolution and therefore be able to define fine detail on objects and text and will also have a relative increase in processing power requirement. The increase in resolution alone is merely 25%.
The second however has the advantage of having more sub pixels crammed in to produce a higher density image. It uses this to alleviate screen door effect instead of increasing the resolution and having to require more processing power.
Consider the DK2: 1920x1080x2 = 4,147,200
Oculus have managed to increase the pixel density by 25% with the consumer version in order to minimize the screen door effect.
While PSVR manages an increase of 50% in sub-pixel density over the DK2.
There's a lot more to technology than reading off the back of the box.
It also doesn't seem to include a decent set of headphones (which Oculus does), so lets say another £20 there (I'm talking retail here, not BOM).