Sony VR Headset/Project Morpheus/PlayStation VR

sounds fancy


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Looks like sony got the hint and the led lights shut off when there is no tracking
 
Wait, you can play any game on PSVR? Sold! It also seems like we're going to be able to use our own headsets which is great :yes:
 
PSVR is the best way to experience VR for me. It is extremely cheap in comparison to a PC solution (I have to upgrade GPU and CPU big time).

I am not convinced if I can handle VR (motion sickness), so I don't want to invest 2000+ now.

PSVR price is for me just the upper limit to give it a go.

Can someone explain the cinema mode to me? In which sense are you able to play all games with the headset?
 
Can someone explain the cinema mode to me? In which sense are you able to play all games with the headset?

In the sense that PSVR is just a tv for your PS4. There are "3 different zoom levels", which leads me to believe the image is static and not rendered as a 2d screen in a 3d space. Because you would have infinite zoom levels then obviously. And they would have presented it with more words I guess.

Another topic, I am afraid PSVR come October (31st??), could look expensive. If PCVR doesn't take off in the coming 6 months, which I predict, unless they are extremely supply limited and only produce <100.000 units anyway, I am pretty sure they will slash the prices. Oculus at 499 is pretty realistic if the Vive sells out, while the Oculus does not. In no way will Facebook let their billion dollar investment go to waste in the first round, they already bought rights to a lot of PC titles which they need to sell as well.
Before PSVR launches we would have articles from the likes of Kotaku headlining "Oculus' Brilliant Business Decision Made PSVR The Worst And Most Expensive Option"
or
"Should You Buy PSVR? NO"

I remember these blogs doing damage control for the "always on" "no resale" concepts. Even going "to see 1080P you need a 60 inch tv at least". So I am guessing it will be really hard for Sony to compete in social media coverage once these 'journalists' receive a few Oculus Press Kits and invites to media events in Barcelona, all expenses paid 5 star hotel stay etc.
 
Oculus costs 599 without the motion controllers, can't see them reducing price so early, especially when they've apparently sold out the units for two months supply. The one thing that separates PSVR from the rest is the global pricing, 399 for US/EU and 349 for UK, not that "blame your country" BS from Palmer! Oculus costs around 800-1000 euros to buy from their site and they charge you 50 euros for packaging and transportation fees. PSVR has none of that and that's why i'm probably going PSVR instead of Oculus even though i have a "VR ready" PC.

If you try to pre-order Oculus Rift from their site right now
EU: €699
UK: £499

The Vive
EU: €899
UK: £689

These are prices without taxes or transportation fees added! It's not even funny.
 
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PSVR is the best way to experience VR for me. It is extremely cheap in comparison to a PC solution (I have to upgrade GPU and CPU big time).

I am not convinced if I can handle VR (motion sickness), so I don't want to invest 2000+ now.

PSVR price is for me just the upper limit to give it a go.

Can someone explain the cinema mode to me? In which sense are you able to play all games with the headset?
Basically, I think from what I understand, they show the same image for left and right eye. In cinema mode, you should be able to use the headset for non VR content (watching 2D movies, playing non VR games). For games, it shouldn't affect performance since the processing is probably being done in that mini PS4 thing.
 
Regarding the screen, a post from reddit: https://www.reddit.com/r/playstationvr/comments/4ag7w3/why_psvr_uses_an_oledrgb_screen/
Most people tend to go into PSVR with a biased attitude expecting it to be inferior to PCVR.
First of all it has a lower resolution right?
Well the PSVR screen does have fewer pixels that can be directly manipulated, but it makes up for that gap with having 50% more sub-pixels for each pixel. Samsung's Pentile technology is really good for smartphone and other screens and images look vibrant on them because they use an alternative layout of sub-pixels that unnaturally enhances the colour green. The colour most distinguishable by humans.
Pentile display uses: RG-BG pattern for 2 consecutive pixels, RGB display uses : RGB-RGB pattern for 2 pixels
So, for the same amount pixels PSVR has more sub-pixels by 2:3.
Now, let's have a look at the resolution and see which display has more sub-pixels.
2160x1200x2 = 5,184,000 | 1920x1080x3 = 6,220,800 (20% higher)
Consider the fact that all three displays have almost the same FOV. They may even run some of the same games.
The top one will have a higher resolution and therefore be able to define fine detail on objects and text and will also have a relative increase in processing power requirement. The increase in resolution alone is merely 25%.
The second however has the advantage of having more sub pixels crammed in to produce a higher density image. It uses this to alleviate screen door effect instead of increasing the resolution and having to require more processing power.
Consider the DK2: 1920x1080x2 = 4,147,200
Oculus have managed to increase the pixel density by 25% with the consumer version in order to minimize the screen door effect.
While PSVR manages an increase of 50% in sub-pixel density over the DK2.
There's a lot more to technology than reading off the back of the box.
 
The question is how often will these products iterate?

Do these first generation products represent enough refinement to spend at least $500 for PSVR for people without the camera or the Move controllers?

Or is there so much room for improvement that the PC-based products at least will iterate within 2 years of the first gen launch?

If you have doubts whether this will make you sick or whether you will find it worth the price, might as well wait for it to come out and check it out first. That is if you have any skepticism about this taking off.

It may be that instead of iterating, within a couple of years, developer support and enthusiasm levels off and you find that VR content isn't delivering on the hype. So you end up with gear and not much great content for it, you know, like Kinect.:D
 
Yes, i think people need to try out VR before cashing out on this tech. Although, just by pricing alone PSVR presents less of a risk for consumers than the Rift or Vive which, if you add the cost of the PC to run them properly, cost upwards to 2.5k-3.5k instead of "just" 800-900 $/€ for PSVR.
 
Even if Oculus 2017 renders at the same resolution as CV1, but uses the 'S6 screen' the increase in image quality would be generational. Though they probably signed off on larger production runs for the CV1 / Vive screens so dependant on the succes it could take a while
 
It also doesn't seem to include a decent set of headphones (which Oculus does), so lets say another £20 there (I'm talking retail here, not BOM).

You're suggesting that those Oculus headphones look better than the ones supplied by Sony? Well, to my eyes the Oculus ones look cheap. They resemble those types of awful headsets the IT department give you for your PC.

I use earbuds by Sennheiser (cost me about £85) and I can assure you they're an awful lot better than any cheap over the ear headphones. Let's not forget that Sony manufacture audio equipment and they produce some pretty decent earbuds.

Also, those headphones on Oculus being physically attached to the headset could be an actual problem since they're unlikely to be easily replaced when broken.

My perspective is that all of these VR headsets should allow for other audio devices to be attached, so that you're able to use your own (and likely better) headphones. I'll probably keep those Sony buds as backups only, as I burn through buds every 6-12 months (I listen to a LOT of music).
 
Someone from Sony has stated that they decided to go with no "builtin" headphones because it's impossible to make them universal and convenient for everyone.
 
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