Sony VR Headset/Project Morpheus/PlayStation VR

Man the hype around VR is going to backfire so hard when the average Joe finds out that anything other than room-scale VR is crap/gimmicky unless you are playing a game where you character is seated (racing, space shooter ala elite dangerous etc). First person View + controller + HMD = nausea.
Having extensively used the Oculus DK2 (without Touch controllers obviously) and HTC Vive there's simply no comparison which one is the right way to do it. Can't wait to test out the Rift CV1 once the Touch controllers are released but I fear that it will probably still not be as good ad the Vive because the 2 cameras setup (one in front and one behind for 360 tracking) will have worst coverage than the Lighthouses. Which is probably why Oculus is mostly showing off front facing gaming/experiences scenarios.
PSVR is simply a gadget IMO.
 
Worth stating I've still not seen a single piece of software that excites me. I'll preorder it cos it's cheap and knowing I can cancel the day before release. Thanks Amazon!

It's like that across every VR platform pretty well. But you also have to factor in that your intuition of what you think you might like, or what might work well for VR is probably wrong. I would trade most of the big titles (including Valkyrie, NMS, etc), for a Battlezone type game. Not because I like the art style or gameplay, but I know that the art style and gameplay has a far better chance at translating to VR than most content we're seeing announced.
 
Even 3rd person games will be amazing in VR; I mean uncharted 3 in 3D certainly was. In VR it would be even more thrilling, even if you are only spectating from behind Nate's shoulder.
 
Even 3rd person games will be amazing in VR; I mean uncharted 3 in 3D certainly was. In VR it would be even more thrilling, even if you are only spectating from behind Nate's shoulder.
This comment makes think that you have never tried VR. Slapping "VR" onto/into current games/content not build from the ground up for this medium (other than racing/space semis/xxxgame where the player is static) is nonsense and useless.
 
  • Star Wars Battlefront exclusive PSVR title developed by EA DICE coming.
I think this will sell a few boxes.

  • Play standard PS4 games and videos in virtual cinema.
  • PS4 OS available in VR so full end-to-end service.
  • Media Player being updated to support 360 photos and videos..
Expected but still interesting, finally some confirmation that they expect PSVR to be used not only for VR titles. Videos surely have a huge potential.

Sony seem really serious and committed about VR.
 
Most sim racing fans (and space sim, flight sim, cockpit-based genres) said there is no going back once you tried VR. But some other genres seem to have counter intuitive results, like typical fps are crap in VR. Not a lot of action genres encourage turning slowly, mild in-game accelerations, etc... It might take a few failures until great VR-specific genres emerge.

I'm mostly sad about the launch date, but it means I still have until october to get off my lazy ass and finish building my sim rig. It will be much less elaborate if I don't need monitors at all, nor align it with the projector. It can be in the corner. :LOL:
 
This comment makes think that you have never tried VR. Slapping "VR" onto/into current games/content not build from the ground up for this medium (other than racing/space semis/xxxgame where the player is static) is nonsense and useless.

Please speak for yourself. Having both tried several VR solutions, as well as actually playing Uncharted 3 on the HMZ-T2 I can say that VR would certainly make it even more amazing. The HMZ-T2 is like a VR device but instead of +100 degree FOV you have 45
 
Rigs is excellent as well. You do get dizzy, but because you are flying through the air -dizzy, not "gamerJOE1990 modded HL2 to work with VR"-dizzy
 

Well certainly it is a sub-set of VR - the Playstation VR supports a theater mode, and playing a game on the T2 isn't hugely different from that with having a fixed POV. I'm sure it will have some impact if you are playing Uncharted and Drake is standing there before you life-sized. This is something offered by VR but was possible with something like the T2 as well.

Of course, true VR with all its headtracking and 3D world around you, is quite a step beyond the HMZ-T2.
 
Seems be a lot of certainty from detractors and apologists regarding a brand new technology that has lots of unknowns at this point....

PSVR may be limited or it might be capturing a good middle ground based off where the technology is at right now. Consumers will ultimately decide but I'm encouraged by what appears to technology rooted in good solutions Sony has already solved well enough like Move. Perhaps there are more robust solutions but if the price far exceeds the improved experience I'm not sure how practical that would be.

A relatively affordable solution which finds good developer support has as good a chance as any. And I'll add that developers will likely be inclined to design around weaker system with potentially higher adoption for now so I'm not sure additional bells and whistles will matter at this early stage. In many ways this could turn out like the eyetoy kinect battle, one product capable of more but outside of tech demos we never see the practical application of that additional capability in this current generation.

Should be interesting to see how this plays out over the next 18 months or so.
 
Indeed. Though it applies across the board. If VR games outside of cockpit experiences don't work out, then I'm still looking forward to those VR experiences or VR movies where you stand in the movie and look around.
 
Well certainly it is a sub-set of VR - the Playstation VR supports a theater mode, and playing a game on the T2 isn't hugely different from that with having a fixed POV. I'm sure it will have some impact if you are playing Uncharted and Drake is standing there before you life-sized. This is something offered by VR but was possible with something like the T2 as well.

Of course, true VR with all its headtracking and 3D world around you, is quite a step beyond the HMZ-T2.

To be perfectly clear it isn't a sub-set of VR. It's simply not VR at all. The user has no way to interact with the content being displayed. It's just a glorified big screen simulator. But we are going off-topic here anyway..
 
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