Sony VR Headset/Project Morpheus/PlayStation VR

So apparently, multiple rumors are spreading about PSVR being between $800 and $1200, and Vive will be $1500.
 
So apparently, multiple rumors are spreading about PSVR being between $800 and $1200, and Vive will be $1500.

I don't see PSVR being anything close to that price but if it were (Vive included) then it's gonna be very interesting to see the reaction from everyone claiming Oculus was too expensive, myself included. I'd expect OR pre-orders to get a huge boost from such news. I'd be first in line.
 
Only if they think they can sell the first batch at that price perhaps. Right now it is just rumors though.
 
I've been wondering, what happened when we plug generic hdmi device to psvr?

Does it automatically switch mode to virtual theater? Does nothing happens?

Sony potentially able to make psvr as the 'TV' for any hdmi device.
 
It's funny because the impact of these rumors is that all of a sudden people would be happy if it ends up 499. Of course I wouldn't be, because I'm insufferably outraged... but many people would accept it.

It would still end up with a small market because, according to market research, even hardcore gamers are only ready to spend $300 to get into VR, and only 10% would spend $1000. It would remain very niche for another few years.

My biggest worry right now is that the explanation for the high cost is the optics, and that doesn't drop in price. High end nikon and canon DSLR lenses cost the same today as they did 30 years ago. They keep their value because growing fluorite crystal to make these elements is still a lot of time and labor regardless of the advancement of technology elsewhere.
 
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Osvr have 1080p screen and it's 300 dollars right? Isn't sony should be able to make something like that cheaper? Or someone there than that at the same price?
 
Osvr have 1080p screen and it's 300 dollars right? Isn't sony should be able to make something like that cheaper? Or someone there than that at the same price?

I still have no clue what costs so much in Oculus Rift. Yes they have 2 screns, and they use cloth, but still...

I expect PSVR to costs half of CK1 [or a bit more].
 
IMO anything >$300.00 is too high, just a hunch or feeling about the market and consumer expectations. Perhaps it could launch at slightly higher price and adjust quickly though, I expect these headsets to be somewhat supply limited at launch.
 
I still have no clue what costs so much in Oculus Rift. Yes they have 2 screns, and they use cloth, but still...

You seem to have a blind spot regarding explanations posted about the cost so I'll just repost what I posted before:

Because they want to recoup as much of the costs of already sunk costs of R&D to date. If every product was costed representative only of the materials build with a small margin for actual profit, and not the cost of actually running the company while it was not generating revenue to cover running costs, then no company would invest in R&D because it would always be a sunk cost.

Just because your company has money or, as is the case here, your parent company has lots of money, that's no reason throw basic finance principles out of the window because Facebook has shareholders who want their operations not to generate losses. VR is a gamble and not a sure thing so throwing money at it no guarantee of a return.

Plus, like I said above, they know that there will be people will pay a premium to get it early. Why sell something at $400 if a lot of people will pay $600? Sell it at the higher price then lower the price when sales dry up.

Capitalism 101. You're welcome! :yes:
 
If we're doing "what would you pay" here. I'm @ $499 + a killer app, which can either be a deep, exclusively possible in VR, game or a media platform offering a large selection of VR content.
 
The price needs to remain constant for a while otherwise early adopters get screwed, it's would be bad business. For example, the PS3 had low launch volume and could have sold to early adopters for $1000 (as we saw on ebay). But it would have been suicide to sell it for $1000 and drop it to $599 a few weeks later.

The choice of optics seems to be key to reach a price point, and it's exponential. Some 10% better or lighter optics can mean a 3x price increase. Just because Oculus went with something crazy doesn't mean Sony and HTC have to. We can guess a little what their optics are by the images, and all three are using a very different approach.
Sony VR Headset/Project Morpheus/PlayStation VR

For PSVR it could very well be a plain AR-coated aspheric (or maybe a hybrid doublet), nothing special other than being custom designed to have the exact characteristics they needed.
 
Some 10% better or lighter optics can mean a 3x price increase.

Are Sony using third party optics? The cost of optics is predicated upon knowhow (which is a one time investment until PSVR2) and capital production equipment and material. Full economic cost of production generally does not scale in real terms - this is an arbitrary ramping for competitive high-demand commercial markets.

TL;DR - Sony's costs wouldn't ramp like that if they produce their own optics.

Curious on Sony's cost but as much as I'm convinced by VR from my own experiences I'm not seeing any software which is compelling enough for me to leap early. I think Sony will do fine as long as they make sure their price is below Rift and their messaging is right. So basically avoiding saying anything Palmer Luckey would say :LOL:
 
...I'm not seeing any software which is compelling enough for me to leap early...

Conversely, without the killer apps I'm curious as to what will happen with those folks who do take the early leap but end up not using the device as frequently as they may have thought. Could a high price and fast turnover to the second-hand market end up cutting this generation off at the knees for Sony/Oculus/HTC? At $300 folks may be willing to let their HMD accumulate a little dust while they wait on the promise of a future would-be killer app, but I suspect that equation changes when you're talking about $500-1000 devices. Is there any precedent set by a past consumer electronics device being severely impacted by second-hand sales? I suppose that all depends on to what degree VR remains supply limited.
 
Are Sony using third party optics? The cost of optics is predicated upon knowhow (which is a one time investment until PSVR2) and capital production equipment and material. Full economic cost of production generally does not scale in real terms - this is an arbitrary ramping for competitive high-demand commercial markets.

TL;DR - Sony's costs wouldn't ramp like that if they produce their own optics.

Curious on Sony's cost but as much as I'm convinced by VR from my own experiences I'm not seeing any software which is compelling enough for me to leap early. I think Sony will do fine as long as they make sure their price is below Rift and their messaging is right. So basically avoiding saying anything Palmer Luckey would say :LOL:
They have used Kinko Optical custom lenses on the PS4 camera. It's a massive producer with plants in China and Taiwan. They make everything from tiny smartphone camera lenses to big DLSR glass.

For PSVR I guess Sony's engineers could design the lenses, and then contract Kinko Optical to make them on specs. They don't need a super high quality lens, it's a 960x1080 per eye with soft corners.
 
Btw when I mentioned osvr, I meant it's osvr, the 300 dollar headset from razer. It have 1080p screen.
Yeah, Osvr is very cool, I think it's using an acromat doublet lens, which is awesome, but it's a small diameter... which is bad because we're back to the problems of prescription glasses clearance, and finicky positioning. Still seems an improvement over DK2. I hope the next iteration (1.4?) will be rgb, right now it seems to be pentile oled.

I worry Sony will have to pay much more for an RGB custom production run, and the lenses are quite large, they need to be cut out (for the nose clearance), there's an AR coating (needs a material that can bond it), this can raise the price quite a bit. It also has a powerful external processor. Very hard to imagine a 299 price point anymore.
 
The razer marketing materials said it's rgb OLED. I'll Google a bit.

Edtt: ah sorry. There no mention of the subpixel arrangements :( so probably in are correct, penile
 
And measly 60hz display refresh rate [confirmed at CES].
Contributing to the low persistence is the 240hz frequency rate the display operates at.

Single full HD 5.5” low persistence OLED silver screen with 401 PPI running at 60fps resulting in clearer, brighter images.

*Contributing to the low persistence is the 240hz frequency rate the display operates at.

http://www.razerzone.com/osvr-hacker-dev-kit

What do they mean by 240hz?
 
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