433 euros or 399 gbp? Could live with that.... Almost. Maybe.
Ummm...why would anyone looking at PC for VR consider PSVR? If you own a PC and no PS4, PSVR is a dumb idea. If you have an X1, PSVR is a dumb idea. If you own an X1 and PC, PSVR is a dumb idea. Only if you own PS4, X1 and PC does OVR for X1 make a difference, but then you'll be playing VR on your PC obviously because it's experience will be much better than X1's.What? Seriously? Then it's much better investment if you have powerful pc too instead of the locked morpheus
433 euros or 399 gbp? Could live with that.... Almost. Maybe.
I really hope they have some good support for watching movies as well, both proper VR and existing 3D bluray movies. I have quite a few and would be interesting to see how the 3D experience is. Watching some 3D YouTube clips on my phone with Homido VR worked quite well.
Would this even be possible (existing 3d bluray movies) given the differences in how the 3d effect is achieved?
This.3D movies can be played perfectly well in VR enviroments [DK1/DK2 cinema apps proved it].
That French PSVR listing is old, I remember it got reported on GAF around the time of Gamescom or PGW. I would not look too much into that temp page.
What difference? VR is basically a superset of static 3D displays ...
3D movies can be played perfectly well in VR enviroments [DK1/DK2 cinema apps proved it].
The way I understand it, 'regular' 3D material is recorded and fed to the TV as a very wide 'double' image with the two view points stitched next to each other and sent to the TV at the same time (at 24p for movies and more for games). The TV then deconstruct the image and separates the frame in two, and shows them accordingly in sync with the glasses (for active 3D). The passive 3D ones interlace the two view points instead of alternating them as with the active sets.
So, the material will be sent the same way to a 3D headset which then would deconstruct each viewpoint to be show by each side of the screen.
You're right, except there's more than one way to pack 3D data. In HDMI 1.4a there's side by side, top to bottom (every other frame for other eye) and framepacked (whatever that is).The way I understand it, 'regular' 3D material is recorded and fed to the TV as a very wide 'double' image with the two view points stitched next to each other...
Yes, if the vr-room is set properly viewer is in the sweet spot.Except in VR you will always see it at the perfect angle.