Sony, per GAF 1st Course, dracula_x and loudninja
Sony Q1 2016: 3.5M PS4, Game division posts 44 billion yen operating profit
* 3.5 million PS4 sold in Q1 2016. This is compared to 3.0M in Q1 2015.
* Game division posted 44 billion yen operating profit.
* Company as whole posted 21 billion yen net proft.
* Sony is selling battery business https://next.ft.com/content/b1b00940...d-2fc0c26b3c60
Link: http://www.sony.net/SonyInfo/IR/library/fr/16q1_sonypre.pdf
Link: http://www.sony.net/SonyInfo/IR/library/fr/16q1_sony.pdf
http://www.bloomberg.com/news/articl...h-sagging-sens
Sony Q1 2016: 3.5M PS4, Game division posts 44 billion yen operating profit
* 3.5 million PS4 sold in Q1 2016. This is compared to 3.0M in Q1 2015.
* Game division posted 44 billion yen operating profit.
* Company as whole posted 21 billion yen net proft.
* Sony is selling battery business https://next.ft.com/content/b1b00940...d-2fc0c26b3c60
Link: http://www.sony.net/SonyInfo/IR/library/fr/16q1_sonypre.pdf
Link: http://www.sony.net/SonyInfo/IR/library/fr/16q1_sony.pdf

Consolidated Financial Results
for the First Quarter Ended June 30, 2016
Financial Services
Operating income – 48.5 billion yen (471 million U.S. dollars)
Game & Network Services (G&NS)
Operating income – 44.0 billion yen (427 million U.S. dollars)
Home Entertainment & Sound (HE&S)
Operating income – 20.2 billion yen (197 million U.S. dollars)
Music
Operating income – 15.9 billion yen (155 million U.S. dollars)
Imaging Products & Solutions (IP&S)
Operating income – 7.5 billion yen (73 million U.S. dollars)
Mobile Communications (MC)
Operating income – 0.4 billion yen (4 million U.S. dollars)
Components
Operating loss – (4.7)
Pictures
Operating loss – (10.6)
Semiconductors
Operating income (loss) – (43.5)
Sony Corp. posted a surprise quarterly profit as strength in its PlayStation division outweighed a slowdown in sales of image sensors.
The company reported net income of 21.2 billion yen ($205 million) in the quarter through June, compared with the average analysts’ expectation for a 39 billion-yen loss. The firm maintained its forecast for annual profit of 80 billion yen.
The strength in games is helping investors look past impact from the Kumamoto earthquakes, which shut the primary manufacturing site for image sensors that power digital cameras. Their focus is shifting to how the company manages a global slowdown in smartphone sales that is hitting component sales, and whether it can sustain user growth at its games division before launching a virtual reality platform and upgraded PlayStation consoles.
“Nothing short of fantastic, especially given that the market has been expecting a loss,” Amir Anvarzadeh, Singapore-based head of Japanese equity sales at BGC Partners Inc., said in an e-mail. “The big takeaway was the games business. Profit there more than doubled and that’s even before PlayStation VR launch in October, which will be a huge shot in the arm for hardware sales.”
Estimates for operating losses from the earthquakes were lowered to 80 billion yen for this fiscal year, from 115 billion yen.
http://www.bloomberg.com/news/articl...h-sagging-sens