I've pretty much given up on LBP now. My latest movie receives rave reviews from the people who play it or watch it, yet it's only had 25 plays. As a creative medium the work:reward ratio just isn't there for anyone who doesn't break into the 'big league' of recognition. That also negatively impacts my enjoyment of other people's creations, so I prefer to find entertainment in other titles. For me personally, Move support in LBP2 comes too late.
When they release Move support, I'm just going to make my own game for me to play. I really don't understand this sharing crap for reward. If I create something, my sole reward is if I enjoyed the game, nothing else. I'm not creating to please other people or for recognition at least not in LBP2. It's stupid to approach the game that way IMHO.
LBP2 is not a great game, but freaking Move lack support and looking at this E3 it might die by the next, so I hope I can make games that I had in mind for it through LBP2. That's it really.