Sony Press Conference 2011

Salt. We need salt...

Rumor: PS Vita's Party voice chat feature coming to PS3?
http://www.psu.com/Rumor--PS-Vitas-Party-voice-chat-feature-coming-to-PS3---a011987-p0.php

We had a demo on the last day of E3 immediately following a hands-on WipEout 2048 experience. Ramana Prakash, manager of Sony Computer Entertainment America’s online technology group, explained that Party allows you to chat with anyone in your group no matter what game you are playing. This has long been a demand of PlayStation 3 gamers, and after seeing how remarkably well it works on Vita, it seems logical the feature will makes its way to Sony’s console.

When asked when we’ll see Party on the PS3, Prakash quickly made it clear that “we are only announcing it for the Vita.” However, quickly after that comment, another rep from Sony, who asked to be anonymous, hinted that we’ll likely see this feature make its way to the PS3.

Beyond the anonymous comment, it would make a lot of sense that Party will eventually come to the PS3 because of Vita’s ability to seamlessly network with the PS3. For instance, our demo of WipEout 2048 put three of us together competing through the PlayStation Network. Two of us played on Vitas and one played on the PS3. This ability is unique, and best of all, it works like a charm. We experienced no lag and we can’t wait to see what other creative things Sony will do with this ability.

The actual Party system is remarkable in person. It’s fast, the voice chat is smooth, and the ability to join a friend in game happens in seconds. Prakash showed how someone invited him to a room to chat, then his friend started to play WipEout 2048, which he could see through a little logo below that friend’s name. At the touch of the screen on the Vita he joined his friend and was ready to compete.
 
That's why we need salt:
http://www.computerandvideogames.com/306801/news/sony-knows-cross-game-chat-is-a-huge-thing/

However, when the CVG E3 team caught up with SCE Europe boss Andrew House at the show, he said there's still no update on when or if the long-requested feature will be coming to its home console.

"No, [there are] really not any new announcements to put on that," he said. "We know that it's a huge thing out there. We have continued to do much R&D in the area, but we don't have anything to announce right now."

...
 
A few PS3 tidbits:
http://www.indianvideogamer.com/features/round-6-interview-with-atindriya-bose-playstation-india/

It's an interview with Atindriya Bose, country manager, Sony Computer Entertainment India:

Any chance of a price drop on the PS3 soon?
As of now, no.

Gamescom, then?
(laughs) Well, if there was a price drop coming at Gamescom, I’d know. There is, however, a new PS3 chassis being discussed. A slightly different design, but from what I can tell, not much difference in functionality.



PSN Pass Rumored for Resistance 3, But What is it?
http://www.1up.com/news/psn-pass-rumored-resistance-3-what-is-it

The alleged photo of a Resistance 3 PlayStation 3 bundle seen above shows the logo for something called PSN Pass. It surfaced on a German forum and current speculation pegs it as an online pass similar to what we've seen EA, THQ, Codemasters, Warner Bros., and others employ. These companies include a one-time-use code with new copies of a game that must be redeemed in order to access certain content, typically online multiplayer.

It wouldn't be the first time Sony has done something like this -- ModNation Racers on PSP requires a $14.99 "online entitlement" for those who don't have a code that comes with new games. Ditto for SOCOM: Fireteam Bravo 3, except in that case you had to spend $19.99 in order to pick up the add-on from the PlayStation Store.

...

This is all assuming, of course, that PSN Pass is real and it is an online pass of some sort. 1UP has contacted Sony for comment but did not receive a response as of this writing. Should it turn out to be real, with a name like PSN Pass, you'd expect this to extend to other Sony first-party titles as well, though we'll have to wait to find out more from Sony to be sure.
 
Sony introducing one-time-use online codes with Resistance 3:
http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/

When an image of a European Resistance 3 hardware bundle surfaced yesterday, the mention of something called "PSN Pass" suggested that some kind of new online program was on the way. SCEE confirmed the program, revealing it as Sony's take on the "Online Pass" or "Project Ten Dollar" initiatives enacted by third parties -- a one-time-use code that enables online play, bundled with new copies of games and sold separately otherwise.

SCEE/SCEA statement on Resistance 3 "network pass":
We are always evaluating new programs for our online offering, and starting with Resistance 3 this September, we will be instituting a network pass program for PS3 games with online capabilities. This program will be game-specific. Games that are a part of this program will include a single-use registration code that grants the account holder redeeming the code full online access for that title. This is an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio.
 
PC has been doing serial number for ages. I personally dont mind this since I dont buy used game and never resell any of my game.
 
PC has been doing serial number for ages. I personally dont mind this since I dont buy used game and never resell any of my game.

Yet many of us do. I like to game on a budget so trading in games is a big thing for me. I have 0 interest in collecting anything gaming related. If it gets to a point where trade values are severly effected, I'll adjust my buying habits accordingly.
 
I'm surprised the first game to have this is R3. IIRC Resistance hasn't been a tremendous seller. There's a lot of competition. Limiting the resale value of the game is going to limit who's willing to try the game in the first place, and with lots of other online games that's a bit of a gamble. eg. Joe Blogs plays COD. He's looking at getting BF3 when it comes out. He was thinking of trying R3 as he could always trade it in if it's no good. But without the code it's lost resale value, and now might be a bit of burden. Is it really worth buying to try, or should he just stick with COD and BF?
 
I know it's a while off but the lack of released info is worrying, this better be a code for the whole machine (like EA) - I won't be happy to have to pay for extra online codes for other members of my family to play the same game online
 
Almost certainly, in the same way every account on a PS3 can use every purchased game. The concern I suppose this does raise is using a friend's copy at someone else's house, but I don't suppose that's a big issue for online games.
 
I'm surprised the first game to have this is R3. IIRC Resistance hasn't been a tremendous seller. There's a lot of competition. Limiting the resale value of the game is going to limit who's willing to try the game in the first place, and with lots of other online games that's a bit of a gamble. eg. Joe Blogs plays COD. He's looking at getting BF3 when it comes out. He was thinking of trying R3 as he could always trade it in if it's no good. But without the code it's lost resale value, and now might be a bit of burden. Is it really worth buying to try, or should he just stick with COD and BF?

I suppose the thinking is that if you make the game unappealling to resell you limit the numbers of copies on the used games shelves of retailers. That way, if your games is a slow seller, you can drop the price of new copies long after release, and you effectively keep gamers buying the game new rather than used from the resellers. Plus you as the publisher get something for those sales rather than ziltch from used sales.

I have no problem with this and i think all retail games should have some kinda system like this. Most games drop price of new copies not long after release, so all those complaining about having to game on a budget (which is pretty much most of us), only need wait a little bit longer for the price to drop before buying our games. The only thing you lose is that you're inconvenienced by not being able to play a game on release as you have to wait for the price to drop. But since most old games would be cheap new you'd likely have a back log big enough to keep you busy until that time (that's basically how i roll - buy all my games new).

The reality of it is whilst the rental & used games market is good for us, it's a massive drain on the industry and especially now that games retail for £35-40/$60 on day one, since one has to be much surer of a games quality before purchase. There are lots of games that make wildly more money than the games creators get paid for, as the majority of the sales are in the used games market. It why games creator and pubs are doing everything they can to increase the value of buying games new (and in this case decrease the value of buying second hand). If the used games market were to reduce, games would sell more by reason of the fact that pubs would get more money for their investments on any one game project, as every game would have longer sales legs. Games prices could also be much more varied.
 
I'm surprised the first game to have this is R3. IIRC Resistance hasn't been a tremendous seller. There's a lot of competition. Limiting the resale value of the game is going to limit who's willing to try the game in the first place, and with lots of other online games that's a bit of a gamble. eg. Joe Blogs plays COD. He's looking at getting BF3 when it comes out. He was thinking of trying R3 as he could always trade it in if it's no good. But without the code it's lost resale value, and now might be a bit of burden. Is it really worth buying to try, or should he just stick with COD and BF?

Me too ! Perhaps it's because the game runs on dedicated servers, hence easier to justify. The Sony spokesperson mentioned premium online service. Hopefully, new feature may be added.

According to the Gamestop CEO, if there is a significant impact, the used game retailers will adjust their price accordingly to absorb part of the cost. Some retailers already have store credits to lower new game price. They may also discount new games faster. So used game pricing may be up for review soon.
 
I have no problem with this and i think all retail games should have some kinda system like this.
I don't have a problem with it either. I just don't understand launching the scheme with R3 when there'll be the likes of BF3 that people can buy instead with more of a safety net in case they don't like it.

I'm also thinking perhaps the system should be universal, at which point you end up naturally with a partial subscription service. $2 a month to play online games, of which most goes to the publishers to fund the online component. It'd be better a single fee that's divvied up according to the games you play than have to buy separate subs per game.
 
If it applies universally to all first party games, I hope they make PSN Pass (and whatever premium PSN features on top) part of PS+. :p
 
I think they should turn everything around ... make games $39,95 (or less) for the single player, and then pay separately for the online bit.
 
I don't have a problem with it either. I just don't understand launching the scheme with R3 when there'll be the likes of BF3 that people can buy instead with more of a safety net in case they don't like it.

Doesn't EA have a similar system? I think I had to enter a code in FIFA 11....
 
I just don't understand launching the scheme with R3 when there'll be the likes of BF3 that people can buy instead with more of a safety net in case they don't like it.

It's for Sony titles only tho (as other devs -like EA- have their own systems in place). Personally I don't mind if it's for all users on the machine, it's just another layer of PITA...I have NFS:Hot Pursuit but haven't used the code because initially I didn't know if it would work for all users and now I'm not sure if I'd use it enough to justify it...so I'm left in a no-mans land with that...hopefully (but I doubt it) PS+ users will get it included.
 
Perhaps a subscription model for the on-line play is the way to go. Buying the game from new should give you a one off code that gives you x amount of free play time or a discount on the monthly subscription just as a sweetener for for spending the full price. Of course you'd then get a market for the codes as people who aren't interested in them flog them to the highest bidder.
 
I think they should turn everything around ... make games $39,95 (or less) for the single player, and then pay separately for the online bit.

I don't like the idea of a subscription fee at all. If that happened i'd simply avoid all online portions of games that do that, rather than trying them out and sampling them on occasion like i do now. However on the other hand, what Arwin suggests above is something that i've been saying for ages.

The only problem is that games without MP, e.g. God of War, would either have to hack something together or would make less money because they only have a SP mode. I personally don't mind the current pricing model, as long as the value proposition for each title is sufficient. If they did this project $10 or PSN pass to recoup some money from the used game market then that's great for them as it would mitigate alot of their risk and put us back in a position again where smaller retail games can actually be profitable ventures for pubs of all sizes.

Alternatively they can just go digital distribution day-and-date with retail, and price the games lower than retail to force retailers out of the game entirely. I think we're at the stage where online multimedia outlets and non-game specific retailers like supermarkets and stores like Argos will continue to sell the consoles if game stores like GAME & Gamestop die off. I've never thought game-specific retailers were really necessary, and considering the fact that we can thank them for game prices being so high in the first place, i certainly won't miss them when they're gone.
 
Unless I missed the data somewhere the Game type retailers only garner a $2 piece of the pie. Also without the used market and people being able to trade games, Im not so sure new games would be selling as well. So it's a more complicated changeover than that. Not to mention cutting off tens of thousands of jobs. :oops:
 
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