Tkumpathenurple
Veteran
Considering the PSVR's very low resolution for VR, to the point of limiting the type of games that are playable on the platform, I really hope the resolution improvement well above slight.
960*1080 per eye is really bad for VR, nowadays. Sony really shouldn't launch anything below 2K*2K per eye IMO.
Can you provide any examples of it limiting game design? I know that text was a problem (and navigating the menus in Skyrim VR was a bloody nightmare) but I thought text was an issue across all headsets due to their fixed focal length?
I seem to recall someone from Oculus giving a presentation some years ago discussing proposed solutions. Given Sony's expertise in cameras and lenses, this should be quite doable for them. Although maybe cost is prohibitive?
I know this is fanciful and won't happen, but I think it'd be quite cool if they took a modular approach. Swappable screens, swappable lenses (fixed IPD, adjustable IPD, maybe even prescription lenses) optional wireless + battery pack. A means of keeping it cheap for the mass market but of optional high quality for those willing to pay. That also has the side effect of keeping it pretty straightforward to repair.