Sony PlayStation VR2 (PSVR2)

How readily can you swap between users and restore their physical preferences?
As far as I can tell there are no preferences, everything is under hardware control. Mostly, it is about how you put on your headset, which includes how far you position the visual panel to/from the headset and IPD (eye distance) is quickly adjusted with a wheel. It's quick to adapt like adjusting focus on binoculars. On OG PSVR, IPD changes were changes were in Settings.

When you put on PSVR2, you adjust it before locking the headset on your bonce but then you need to remove the headset a whole lot less than OG PSVR because a hardware button instantly switches to the external camera view so if you forgot where you put a drink, food or controller down, you don't need to remove the PSVR2 to find it. Not to mention that non-held controllers are typically visable highlighted inside the PSVR2's UI, including their orientation - as are the bounds of the 'play area' when you get close to it.
 
gt7 vr is realy close to photorealism with proper lighting condition and when cars are close to you, amazing
A game where you are often close to other cars during overtaking and where VR augments situational awareness when taking certain corners is the difference for me.

I've really struggled to say invested in racing games since Gran Turismo 2. I felt like I hit a wall where the graphics got better, but the 'experience' did not. VR changes that. I felt that VR potential with the Gran Turismo demo on the OG PSVR, but it was limited to a single car which makes it quite a different experience.

GT7 on PSVR2 is something else.
 
  • Like
Reactions: snc
As far as I can tell there are no preferences, everything is under hardware control.
That's what I meant by 'physical preferences' 😉How else does one describe the preferred setup of the physical hardware features?
Mostly, it is about how you put on your headset, which includes how far you position the visual panel to/from the headset and IPD (eye distance) is quickly adjusted with a wheel. It's quick to adapt like adjusting focus on binoculars.
So not too slow and it'll get faster with experience, from the sounds of it. That's important for VR parties and hot-swapping.
 
Played yesterday till 3am ;d Mostly gt7 but also checked Kayak, Horizon and Pavlov. Horizon looks realy good and being slower pace help with making it sharper. WIll for sure finish it tough would prefer more action than climbing. Was amazed of amount of weapons in Pavlov and the way you load ammo and realod it. Btw with psvr1 after few minutes of blurry driveclub I felt bad and in psvr2 spend few hours in gt7 alone withouth feeling bad ! Big improvement (tough feel some hedeache after first 15 minute session so was afraid it will be same situation but after work my 4 hours second attempt was free of any headache or sickness). Edit: frogot about Kayak, great usage of hapticks, you realy feel like you paddle in the watter.
 
Last edited:
Through the lens:


High praise for the colour, brightness, blacks and haptics as per his other videos. Less enthusiasm for the resolution and lenses though, although he makes clear they're still up there with the higher quality headsets.

One thing I can say about PSVR2 even though I don't have access to it, is its reignited my enthusiasm for VR. I'd never heard of either Pistol Whip or Kayak VR before the launch but I'm totally planning to get both now. I'm even tempted to dust off my wheel and pedals and take another stab at Project Cars 2. I do find I'm less interested in "games" in VR than I am in "experiences" though. If such a distinction can be made.
 
Through the lens:


High praise for the colour, brightness, blacks and haptics as per his other videos. Less enthusiasm for the resolution and lenses though, although he makes clear they're still up there with the higher quality headsets.

One thing I can say about PSVR2 even though I don't have access to it, is its reignited my enthusiasm for VR. I'd never heard of either Pistol Whip or Kayak VR before the launch but I'm totally planning to get both now. I'm even tempted to dust off my wheel and pedals and take another stab at Project Cars 2. I do find I'm less interested in "games" in VR than I am in "experiences" though. If such a distinction can be made.
One thing I can say, for sure not buy psvr2 for watching movies etc, resolution is still not there tough for me jump from psvr1 is like from something that have potential but far from there to something that have flaws but still give you more fun than flat gaming.
 
As far as I can tell there are no preferences, everything is under hardware control. Mostly, it is about how you put on your headset, which includes how far you position the visual panel to/from the headset and IPD (eye distance) is quickly adjusted with a wheel. It's quick to adapt like adjusting focus on binoculars. On OG PSVR, IPD changes were changes were in Settings.

When you put on PSVR2, you adjust it before locking the headset on your bonce but then you need to remove the headset a whole lot less than OG PSVR because a hardware button instantly switches to the external camera view so if you forgot where you put a drink, food or controller down, you don't need to remove the PSVR2 to find it. Not to mention that non-held controllers are typically visable highlighted inside the PSVR2's UI, including their orientation - as are the bounds of the 'play area' when you get close to it.
Next step of virtual reality, you don't need to remove the headset at all: PSVR3 will locate for you the fridge, restroom, bedroom etc. :runaway:
 
An interesting observation from SadlyItsBradley. On Horizon, as the brightness increases black frame insertion slows down. It explains the complaints of motion blur in that title. Dont know if its something that's true across titles.
 
Back
Top