Best Buy, Newegg, Target, Amazon, Walmart, Gamestop only know of PSVR1's existence.probably a regional thing?
Its everywhere here
Best Buy, Newegg, Target, Amazon, Walmart, Gamestop only know of PSVR1's existence.probably a regional thing?
Its everywhere here
There may simply not yet be sufficient demand for PSVR2 for most retailers to want to to hold a stock of these items. For such a relatively high-priced piece of electronics, I expect the demand is going to be quite low.I still don't see PSVR2 available at any other retailers. That's a bit strange eh?
It is pretty strange. Maybe the retailers here don't care to bother with it right now (like DSoup suggests) but the stores by you do want it? I dunno. PSVR1 had a retail presence. I remember Gamestop did demos of it and there was so much demand they couldn't keep them in stock.I guess they overestimated the demands in my region
That's very impressive. Hard to tell which is which - the windscreen ends up giving it away!
Mura is almost 0 bother for me, more noticable is frame reprojection ghosting.How are your experiences with this on screen 'dirt' artefact?
WARNING - I guess if you have no issues, don't look as it may draw your attention to it and then you won't be able to unsee it! Is the image clean or are there visual issues you are aware of? If you see no faults, that's good, don't go looking!
I think mura has nothing to do with any detail settings but rather that its an issue of having not all pixels in an oled display be as exact same brightness levels. So if there is a uniformly coloured area (sky, water, or just darkness) all those slightly different lit oleds are producing a pattern of some sorts.Maybe if there is enough complaining they might offer a toggle for lower detail level without reprojection. On the PC I reduce detail levels before enabling reprojection because maximum crispiness is the goal.
It's funny though of course. PSVR1 used it full time because PS4 could barely handle VR rendering. Now the console has like 4x the GPU/CPU power AND eye tracked foveated rendering but they still force reprojection to get maximum pretties.
Hard to expect from ps5 120fps 4k even with foveated rendering, maybe ps5 pro will come next year :d edit: btw its not complaining, gt7 is amazing in vr, its just hw limitation/trade offMaybe if there is enough complaining they might offer a toggle for lower detail level without reprojection. On the PC I reduce detail levels before enabling reprojection because maximum crispiness is the goal.
It's funny though of course. PSVR1 used it full time because PS4 could barely handle VR rendering. Now the console has like 4x the GPU/CPU power AND eye tracked foveated rendering but they still force reprojection to get maximum pretties.
There is also tip tough didnt checked yet, increase in gt7 exposure to max but decrease brightness of psvr2 in settings to 3/4.Games like moss 2 run at native 90hz so there might not be ghosting there.
Some simplier games run native 120hz on quest 2 like table tennis, so it's up to devs.
It's not hard at all. It certainly could run 120 fps 4K or 90 fps 4K native in everything. It's just all about their priorities. It's hard to sell fluidity / low latency over prettier graphics in screenshots and youtube vids. Or to tell people how reprojection artifacts might make them sick. It's the same story as making a stuttery 30 fps non-VR game instead of going for a solid 60fps.Hard to expect from ps5 120fps 4k even with foveated rendering, maybe ps5 pro will come next year :d edit: btw its not complaining, gt7 is amazing in vr, its just hw limitation/trade off
From what I hear people that used to have motion sicknes in racing games dont have problem with gt7 (same story with me) so defenitly they make they lesson. Jumping from 60 to 120 is not trivial task, game looks amazing now, have doubts would look good in 120fps mode.It's not hard at all. It certainly could run 120 fps 4K or 90 fps 4K native in everything. It's just all about their priorities. It's hard to sell fluidity / low latency over prettier graphics in screenshots and youtube vids. Or to tell people how reprojection artifacts might make them sick. It's the same story as making a stuttery 30 fps non-VR game instead of going for a solid 60fps.
It's just unfortunate that you don't get an option in the menu to choose your preference. They've been doing that for non-VR games for a few years now so seems like VR should get that treatment too.
Hmmm. The video example is really pronounced. Pretty sure OLED screens don't have that intrinsic noise - it'd be obvious on every display, TVs, headsets, phones and tablets. I'd be inclined to say it's a defect.I think mura has nothing to do with any detail settings but rather that its an issue of having not all pixels in an oled display be as exact same brightness levels. So if there is a uniformly coloured area (sky, water, or just darkness) all those slightly different lit oleds are producing a pattern of some sorts.
But other reviewers have mentioned this but said its actually on the lower end on PSVR2 and that you would see it only on mentioned areas.
So if someone experiences a rather strong expression of mura on his unit then maybe it's a faulty oled screen...