Silent_Buddha
Legend
Plus a huge price drop. That said, the more I look at impressions of the Big Screen Beyond, the more tempted I am by that thing. It encouraged me to try the Big Screen app again last night and even on my old Rift it's incredibly impressive (more so than I remember when I originally tried it several years ago). Watching films on the BSB really would be like having a true 4K OLED 3D cinema screen at your beck and call. As someone who loves film and 3D content, that's mighty tempting.
I know PSVR2 has it's own cinema mode which I image is very impressive given the high res and quality of it's displays. Does it also have the Bigscreen app itself or something similar? One thing I've noted from using Bigscreen is that a simple floating screen in a black or contextless space (e.g. a floating screen in a space vista) is no-where near as impressive as watching it in a space with real world context like a cinema, drive-in, or even the classroom setting. It's just a crazy experience even on my ancient headset.
Yeah, if the PSVR2 had been the size of the BSB, that would get it very close to potentially breaking the mass consumer market barrier that VR currently faces. IE - problems with current VR are, [1] too large and bulky, [2] too costly, [3] requires additional hardware which adds onto the cost, [4] tethered, [5] low FOV and [5] potentially underpowered if untethered.
IMO, the moment a headset can solve all of those while coming in at a reasonably consumer friendly price, that's when VR will really take off. There are some headsets that address some of those issues, but nothing that can address all of them (the technology to do it just isn't there yet).
That said it's good to see that headsets that manage to solve some of the issues preventing mass adoption do see relatively increased market penetration (Quest and Quest 2 with being untethered and relatively affordable albeit still too expensive for most consumers).
PSVR2 makes some great advances for VR, a high focus on foveated rendering to address shortfalls in rendering performance when rendering a game in VR cannot be stressed enough. That's the one thing it does to significantly move the needle for VR. So, it'll get some more people interested. And before anyone says anything, sure it's "possible" on other headsets, but there currently isn't a unified platform or push for it as there is on PS5 + PSVR2.
BSB OTOH makes a significant leap forward for VR as well by significantly reducing the size and getting it closer to a size where more consumers will find it acceptable to use. And it'll also likely get more people interested in VR.
Neither go quite far enough to bringing VR to the masses, but each takes another significant step forward. It's good to see progress in the field and that despite many VR players bowing out, that there are still some that believe there is a potential future for VR and keep trying to get there.
If the BSB weren't so expensive (also requires light houses and controllers to be purchased) I'd jump on that right now as the size is oh so nice. But if PSVR2 were able to be used on PC, I'd consider it likely "good enough" to maybe invest in another VR headset even though I've pretty much lost most interest in VR for anything other than movie watching now. Although I'm not sure PSVR2 can be used while lying down in bed with my head on the pillow. And that would be a bit of a drawback.
Regards,
SB