Sony PlayStation VR2 (PSVR2)


I'm not quite sure how PSVR2 is going to rescue VR from "the irrelevance of Meta" given the Quest 2 - and later Quest 3 will likely outsell it multiple times over.

Don't get me wrong, PSVR2 is pretty awesome from a raw specs point of view, and incredible from a price/performance point of view. But transformative to VR's overall relevance is highly doubtful.
 
As expected, my order now reads, 'Preparing To Ship'.

Still undecided on what shootery-type game to grab. I need to find some time over the weekend to watch reviews of all the different games because there are loads! 57 according to the resetera PSVR2 launch thread, which is kind of bonkers.
 
I'm not quite sure how PSVR2 is going to rescue VR from "the irrelevance of Meta" given the Quest 2 - and later Quest 3 will likely outsell it multiple times over.

Don't get me wrong, PSVR2 is pretty awesome from a raw specs point of view, and incredible from a price/performance point of view. But transformative to VR's overall relevance is highly doubtful.
Imo psvr2 will be close in sell to 10m, realy doubt quest3 will be multiple times this number :d not to mention it will be still paired with underpowered mobile soc, cant see any reason anybody would jump from quest 2 to 3
 
I'm not quite sure how PSVR2 is going to rescue VR from "the irrelevance of Meta" given the Quest 2 - and later Quest 3 will likely outsell it multiple times over.

Don't get me wrong, PSVR2 is pretty awesome from a raw specs point of view, and incredible from a price/performance point of view. But transformative to VR's overall relevance is highly doubtful.
On that topic, I'm somewhat surprised Sony didn't create some curious social VR thing in response to that Meta hype. And that popular VRChat thing on Steam. Unless I missed it lol

PSVR2 seems to have been played pretty safe and ignored all that and went pure PSVR iteration. Even the early games are fairly similar.
 
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On that topic, I'm somewhat surprised Sony didn't create some curious social VR thing in response to that Meta hype. And that popular VRChat thing on Steam. Unless I missed it lol
Perhaps you have forgotten it but Sony spent a lot of effort on PlayStation Home. Home was sunset without a successor which gives you an idea of how popular/active that environment was.
 
Imo psvr2 will be close in sell to 10m, realy doubt quest3 will be multiple times this number :d

Not Quest 3 alone, but Quest 2 is estimated to have sold 15 million in it's first 2 years with 2.8m of that being in its first 3 months. Sony is predicting 2.5m for PSVR2 in its first 14 months with some estimates putting it at 10m 4 years from now. I don't think it's unreasonable to expect Quest 2 and 3 to have sold 30m total by 2027. And 20m is likely a no brainer. With those kind of number then making claims like "PSVR2 is saving VR from obscurity" is simply ridiculous.

not to mention it will be still paired with underpowered mobile soc,

This doesn't matter in terms of market penetration. Quest 2 has already proven that.

cant see any reason anybody would jump from quest 2 to 3

A smaller, lighter, more comfortable headset is a big driver for the casual VR user. And the new mixed reality/AR capabilities will potentially bring new features that widen it's mass market appeal. Ultimately though I think Quest 3 will be more about picking up new users than getting people to upgrade from Quest 2.
 
I just never noticed it heh.
I recall Sony put a Home icon right in the PS3's XMB. I logged into Home once, ran around for ten minutes, couldn't see the point and never returned!
 
This doesn't matter in terms of market penetration. Quest 2 has already proven that.
Quest2 was great success but looks like it peaked and hyped faded out, there is just not enough power to brings aaa games and in this context psvr2 is new hope for aaa vr games, tough imo hybrid models is what we should expect and not some standalone aaa vr games.
 
Perhaps you have forgotten it but Sony spent a lot of effort on PlayStation Home. Home was sunset without a successor which gives you an idea of how popular/active that environment was.
And this seems a perfect time to roll out Home 2 with VR. Incouding making it cross-platform. Sony are fairly well experienced to try and secure that emergent market.
 
And this seems a perfect time to roll out Home 2 with VR. Incouding making it cross-platform. Sony are fairly well experienced to try and secure that emergent market.
The market that failed with Home and again with the Metaverse? I'm not sure that there is an actual market with tangible uses or profitability.
 
Just spotted that I own Rez Infinite and Thumper. I recall now that Sony gifted them during their Play at Home giveaway during lockdown. Apparently I have more PSVR2-ready games than I thought!!
 
Just spotted that I own Rez Infinite and Thumper. I recall now that Sony gifted them during their Play at Home giveaway during lockdown. Apparently I have more PSVR2-ready games than I thought!!
Thimper is 5$ upgrade, rez is 10, but maybe you have walking dead saints and sinners (was also in ps plus) as update is free or no mans sky (but will come later)
 
Seems like a massive improvement for PSVR players, and an incremental improvement for PCVR players. Basically bringing them up to the standard while having some extra features and QoL comfort improvements other headsets currently lack.
 
Seems like a massive improvement for PSVR players, and an incremental improvement for PCVR players. Basically bringing them up to the standard while having some extra features and QoL comfort improvements other headsets currently lack.

Plus a huge price drop. That said, the more I look at impressions of the Big Screen Beyond, the more tempted I am by that thing. It encouraged me to try the Big Screen app again last night and even on my old Rift it's incredibly impressive (more so than I remember when I originally tried it several years ago). Watching films on the BSB really would be like having a true 4K OLED 3D cinema screen at your beck and call. As someone who loves film and 3D content, that's mighty tempting.

I know PSVR2 has it's own cinema mode which I image is very impressive given the high res and quality of it's displays. Does it also have the Bigscreen app itself or something similar? One thing I've noted from using Bigscreen is that a simple floating screen in a black or contextless space (e.g. a floating screen in a space vista) is no-where near as impressive as watching it in a space with real world context like a cinema, drive-in, or even the classroom setting. It's just a crazy experience even on my ancient headset.
 
Plus a huge price drop. That said, the more I look at impressions of the Big Screen Beyond, the more tempted I am by that thing. It encouraged me to try the Big Screen app again last night and even on my old Rift it's incredibly impressive (more so than I remember when I originally tried it several years ago). Watching films on the BSB really would be like having a true 4K OLED 3D cinema screen at your beck and call. As someone who loves film and 3D content, that's mighty tempting.

I know PSVR2 has it's own cinema mode which I image is very impressive given the high res and quality of it's displays. Does it also have the Bigscreen app itself or something similar? One thing I've noted from using Bigscreen is that a simple floating screen in a black or contextless space (e.g. a floating screen in a space vista) is no-where near as impressive as watching it in a space with real world context like a cinema, drive-in, or even the classroom setting. It's just a crazy experience even on my ancient headset.
If you into big screen wait for software update as for now 1) 3d blueray is not supported 2) BigScreen says there will be psvr2 support app but no date for now
 
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