Sony PlayStation 5 Pro

This guy is the future of game analysis. he is the best with real-time Frame-time, FPS, resolution and min/max and average stats.

EDIT: he also shows power consumption in his latest videos ! PS5 Pro consumes up to 252W (and often at 240W) in F1 24. 233W max in Dynasty warriors: origins Demo
I do quite like the way they have their graphing system laid out as well as showing the real-time dynamic resolution scaling.. however they're not really analyzing anything and presenting an informed opinion on why it's doing what it's doing.. they're just showing the data. Which on one hand some people might actually prefer.. :)

I think this is an obvious next step for Digital Foundry. They've got the right people to analyze games and visuals and give informed opinions on the tech side, now they just need to adopt some newer more modern ways to visually present that data to people.
 
This guy is the future of game analysis. he is the best with real-time Frame-time, FPS, resolution and min/max and average stats.

EDIT: he also shows power consumption in his latest videos ! PS5 Pro consumes up to 252W (and often at 240W) in F1 24. 233W max in Dynasty warriors: origins Demo. I was expecting max 250W (launch PS5 consumes max 230W), we could see games consuming 260W later.
This only works for some games. They can’t apply this technique it to titles that are properly upscaled.

So definitely not the future. These basic upscaled images will all be gone in the near future. That’s why DF doesn’t use this method.
 
This only works for some games. They can’t apply this technique it to titles that are properly upscaled.

So definitely not the future. These basic upscaled images will all be gone in the near future. That’s why DF doesn’t use this method.
If humans can find some kind of native resolution, AI tools will be able to do as well...and very soon will do a much better job at this. In 10 years few people will still do that by hand.
 
How does he measure resolution? What's that noisy rectangle top-left?

It’s the technique I used and documented here.


Pretty positive this is 99.99% the same technique it was lifted from this site.

Once AMD leaves FSR2, this is no longer going to work.
 
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