Sony PlayStation 5 Pro

looks like a lot bunch devs are sadly using an old version of it and not updating.
Have doubts old version usage is reason for bad results. Imo main problem they dont test it and release it with worse quality than base ps5. Just drop pssr if it doesnt deliver in current version and run game with higher internal res (like Calisto protocol or Dying Light2) or give disable pssr switch like in gt7.
 
Have doubts old version usage is reason for bad results. Imo main problem they dont test it and release it with worse quality than base ps5. Just drop pssr if it doesnt deliver in current version and run game with higher internal res (like Calisto protocol or Dying Light2) or give disable pssr switch like in gt7.
I remember the first Insomniac game was not great with PSSR because they had their own sharpening filter on top of PSSR filter. Problem is not all teams have time to do Image quality control and listen to players feedback. I mean it's also one thing to hear the complaints, but another to find an easy fix.

And even Insomniac released the first version without noticing the problem first! game development is hard...
 
Have doubts old version usage is reason for bad results. Imo main problem they dont test it...
Is that really viable? It harms them and Sony not to even run the game and ensure it works. Sony are supposed to have TRCs as well and to test every game for basic functionality, unless they've dropped this requirement. Either they test it and get different results, or they test it and find it's no good but ship it anyway...because...it really makes zero sense. Or they patch their code and don't even run it once to ensure it runs, which is ludicrous, but makes more sense than seeing problems and ignoring them.
 
Is that really viable? It harms them and Sony not to even run the game and ensure it works. Sony are supposed to have TRCs as well and to test every game for basic functionality, unless they've dropped this requirement. Either they test it and get different results, or they test it and find it's no good but ship it anyway...because...it really makes zero sense. Or they patch their code and don't even run it once to ensure it runs, which is ludicrous, but makes more sense than seeing problems and ignoring them.
I mean in Silent Hill 2 pssr artefacts were literaly in first scene ;d Not sure whats the problem is here and why they are not bother to check if pssr improve image quality or its opposite. Maybe they just want marketing checkbox "our game supporting pssr" as its new thing.
 
I mean in Silent Hill 2 pssr artefacts were literaly in first scene ;d Not sure whats the problem is here and why they are not bother to check if pssr improve image quality or its opposite. Maybe they just want marketing checkbox "our game supporting pssr" as its new thing.
Exactly. It's hard to imagine any other scenario than "we gotta get a PS5 Pro patch out which supports it's headlining feature to catch some of the hype and not be left out", so to speak.

In all of these cases where image quality or performance is actually degraded compared to the base console, there's no way they didn't notice.. and yet they released them anyway. They should have left the base PS5 profiles in there as an option so players could essentially revert the game back or choose.

PSSR will obviously evolve over time and get better.. but in the cases where it isn't they need to at least ensure the game can be played at base settings so that the experience isn't actively worse than the base console.. because that's just a bad look.
 
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Another games that ppsr is just bad and pro looks worse than base ps5
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as i understand from DF Weekly COD BO6 and Star Wars Outlaws are among those with questionable PSSR implementations

so it aint a surprise Avatar joins the List "snowdrop engine" with similar resolutions on base PS5

at this rate just leave PSSR as an option because you''ll be stuck with a Version of the game that looks bad going forward .
 
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They should have left the base PS5 profiles in there as an option so players could essentially revert the game back or choose.
Now you’re seeing the business lens of things. Sony didn’t put restrictions or demand levels of QA, so they are free to ship and call things enhanced. Anything to get more discovery and eyes onto their games.

It’s not developers fault here. Sony provided the platform, they used it, they were told it would work and that this is what the customers were paying for.

Unless they were explicitly told that their games have to reach a level of quality that is massively discernible from the base unit, they won’t
 
Now you’re seeing the business lens of things. Sony didn’t put restrictions or demand levels of QA, so they are free to ship and call things enhanced. Anything to get more discovery and eyes onto their games.

It’s not developers fault here. Sony provided the platform, they used it, they were told it would work and that this is what the customers were paying for.

Unless they were explicitly told that their games have to reach a level of quality that is massively discernible from the base unit, they won’t
It's the devs jobs to verify something works for their game if they implement it.

PSSR is the lowest hanging fruit for developers to "upgrade" their games for Pro without spending a lot of money... and thus it's what most developers will do. In the cases where it actively hurts the game experience in some way, then that's on the developers.. not Sony. It's pretty sad how many times playing the PS4 version of a game on the PS5 provides a better experience than the native PS5 version does.. and now we base PS5 games which run and look better running on a PS5 Pro than native PS5 Pro patched versions..

They're digging their own grave by having all these modes and IQ and settings...

If I was Sony.. my only mandate would be... don't release patches which actively make the Pro experience worse than the base console..
 
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It's the devs jobs to verify something works for their game if they implement it.
It works though! Very well I might add. Unfortunately, for some titles or engines, not always as good as the in-house solution.

PSSR is a black box to them unfortunately and this tends to be out of developers control for these types of algorithms. The algo is provided and you slot it in. The reality is, there may have to be serious changes to make it work well, and they may not be in the position to do this or want to. Further integration to make it look pristine would lie on the responsibility Of the developer, but they are not beholden to meet some standard.

Not all developers are going to A/B test like DF does. Slot in PSSR and if it works, great, crank some dials and ship it.

This would be very different for unreleased titles, but existing titles I think this is fair game.

The issue is; this is a console, and we are used to using the kit as provided. What’s happening is that this is venturing into PC style territory, and this is a NN algorithm following in the footsteps of a PC implementation versus a NN algorithm designed for a console experience.
 
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It works though! Very well I might add. Unfortunately, for some titles or engines, not always as good as the in-house solution.

PSSR is a black box to them unfortunately and this tends to be out of developers control for these types of algorithms. The algo is provided and you slot it in. The reality is, there may have to be serious changes to make it work well, and they may not be in the position to do this or want to. Further integration to make it look pristine would lie on the responsibility Of the developer, but they are not beholden to meet some standard.

Not all developers are going to A/B test like DF does. Slot in PSSR and if it works, great, crank some dials and ship it.

This would be very different for unreleased titles, but existing titles I think this is fair game.
They always have the control whether to implement it or not though. The fact remains that for whatever reason.. they implemented something, and immediately it was immediately apparent that it degraded the experience to players.. Which means it should have also been immediately apparent to the developers as well.. and yet it released.

Let's not pretend devs don't understand this is a PRO console and that consumers shouldn't expect to have to compromise because they couldn't be bothered to verify if something was sufficiently better than the other console or not.. If major changes are required to make it work well, then simply don't implement it and bump the res a bit.

When we chastise games for shitty DLSS implementations... we don't blame Nvidia.. we blame the devs which implemented it into the game.
 
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