https://www.videogameschronicle.com...has-been-quietly-investing-in-ps5-exclusives/
Sony grows first party studio to release more games and they are ready to do some acquisition
https://www.vgc.news/news/jim-ryan-...-that-will-be-unique-and-only-on-playstation/
New cloud strategy using Azure server
https://www.businesswire.com/news/h...active-Entertainment-for-AAA-Multiplayer-Game
https://blog.playstation.com/2021/0...or-a-new-original-multiplayer-ip/#sf245203152
Sony announce a new AAA multiplayer game with a new studio funded in 2018 by some ex Bungie dev
Sony grows first party studio to release more games and they are ready to do some acquisition
https://www.vgc.news/news/jim-ryan-...-that-will-be-unique-and-only-on-playstation/
New cloud strategy using Azure server
https://www.businesswire.com/news/h...active-Entertainment-for-AAA-Multiplayer-Game
https://blog.playstation.com/2021/0...or-a-new-original-multiplayer-ip/#sf245203152
Sony announce a new AAA multiplayer game with a new studio funded in 2018 by some ex Bungie dev
Our collective leadership team is no stranger to building memorable multiplayer experiences. Ryan Ellis, our Game Director, was a Creative Director on Destiny. Elena Siegman, our Executive Producer, was a producer on Guitar Hero II, Bioshock Infinite, and multiple Destiny releases. Our deeply talented team has helped bring to life franchises like Mass Effect and Apex Legends. Combined with my own experience (and, er, thousands of hours played) on Call of Duty and Destiny, we’ve had the opportunity to deliver some of the decade’s biggest experiences to gamers – and we’ve loved it.
Today, we’re thrilled to announce a partnership with Sony Interactive Entertainment for our new, original multiplayer game. For our team, the opportunity to create new worlds and inspire more amazing moments for players around the world is the fire and ambition that keeps us going. The PlayStation team has a deep love and respect for the medium of games, and some of the best expertise and capabilities in the world to help make big ambitions a reality.
We’re already hard at work on development and have been having a ton of fun playing our game as a team. In fact, while we continued to grow our team during this challenging last year, it was our daily online playtests that provided the most consistent point of joy and connection for our crew. The fun and laughter of playing together brought us closer, even if we were physically apart. Our goal is to be able to deliver that same joy to gamers and we can’t wait to share what we’ve been working on when the time is right.
We’re very fortunate to love what we do – making games. There’s more game-making in front of us, but in the meantime, we’ll keep playing the incredible games this industry creates and generating a few more sparks of our own.
See you out there.