We wanted to take a moment to thank each and every one of you, the nearly quarter of a million gamers that have visited the booth since we launched it last Tuesday. In the first day alone we had over 60,000 visitors (compare that to the 46,500 real world attendees — more people visited the PlayStation Home E3 Booth in one day than did the Los Angeles Convention Center for the E3 festivities last week!)
Needless to say, the virtual E3 Booth event space has been a tremendous success. And we have you, the 14 million users that make up the illustrious PlayStation Home community, to thank for that.
After all, it was your idea to recreate the PlayStation E3 Booth for the hordes of gamers unable to attend in the flesh. It was your requests for bigger and better rewards that led to the development of all the awesome commemorative items associated with the space. It was you that asked for the behind-the-scenes look at SCEA’s PlayStation Home development team that has been airing in the VIP area of the virtual E3 Booth. It was you that demanded that the SCEA PlayStation Home Community Management team get out from behind the screen and chat face-to-face on the show floor (many thanks to those of you that took the time to stop by the booth and talk to us, learn about some of the new content we have coming down the pipe and, most importantly, give us your feedback on the platform — we had the time of our lives!)
60,000+ visitors to the E3 space out of 14 million is not exactly a good news (yet). Granted, not every Home user goes to the E3 space. I didn't until 2 days ago. For a gamer centric community, I expect 100,000+ to a million+ (1-10%) to visit the space across time.
I think the numbers are relatively low because Sony doesn't f**** inform people the damn thing is there!
I even loaded up Home during E3 to see if there was anything and I couldn't bloody find the damn space. Not a single indicator anywhere either within home or outside of it that there was an E3 space, or how you reach it.
No. Didn't know that was possible, or how to accomplish it...Did you log into the U.S. Home?
The Midway — available Thursday, July 1st — launches with 10 games, over a hundred rewards (including the Darla’s Den personal space), and plenty of secrets that you will have to uncover for yourself as you progress through this massive new game space. Simply collect your tickets from the kiosk at the entrance to the Midway and embark on a journey where a new reward is unlocked for every level of every game you master. Hang out in the space for long enough and you can even be rewarded with more plays for your favorite games (or the ultimate bragging rights at the Meet Darla photo booth). You can even collect exclusive arcade-style games like Trigger Happy-in-a-Box for the Darla’s Den personal space! Just enter the hilarious Tele-Porta-Potty in PlayStation Home’s Central Plaza to access the Midway when it launches this week.
PlayStation Home is quite a profitable business for Sony, and one the company’s very satisfied with, according to Jack Buser, director of the 3D virtual space.
"… I would say that it is a very good business model for PlayStation, and quite profitable, I might add. I like to say it's one of the highest-margin businesses in the games industry."
"We haven't talked too much about the platform itself, but what we have said is that every mature virtual item we have ever created has been profitable. We've released over 5,000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in.
"The proof is in the pudding," he added. "With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of."
Thanks for the hard work ! Hope the Home team continue to simplify the service. Some day, I really want to see majority of PS3 users launching games from Home. ;-)
I think that ship has sailed. Home seems more like its own standalone app now. People spend hours in there goofing off and buying virtual stuff and playing mini games, and theyre happy with that
That's quite true. T_T
It's better to have a small profitable active community than a large community making a loss. [size=-2]But we shall see...[/size]
It's true, it's quite a nice place to 'chill' TBH - I'm not flush enough to spend money but I guess some do!
Also I noticed on the US store that there was a charge for Home (around $5 IIRC), what's that all about!?
Or perhaps the opposite would need to take place. A killer app that intergrates Home within itself somehow?
It just takes 1 killer app to integrate closely with Home that makes game launching the best way to play online to change that. Of course, for that to be fully realized, that might require changes to Home itself. Something like the Warhawk war room, but with that concept fully fleshed out, might do it (for a very popular game, of course).
Or perhaps the opposite would need to take place. A killer app that intergrates Home within itself somehow?
sony should figure out how to integrate an mmo into home. avatars should be viewable in xmb just like how 360 avatars are... that could be the hook to get people to visit home. to dress up their avatars.. once they're there you can try and lure them into the mmo, or they can just hang out and play minigames and buy stuff.
"We have developed a forum for developers to come in and develop 3D social games," Buser told Kotaku during a Sony Playstation 3 showcase in New York. The goal is to spawn the development in Home of what Buser calls "mini-MMOs."
What did you buy ? I bought Sodium Salt Shooter, the Loot apartment and the photo frame. The rest are either freebies or reward from other games.
Its pretty cool how home has evolved... there are lots of people in it!!