Titanio said:I made the point to say that myself.
The original post I was responding to was that PS3 had not differentiated itself versus what we have seen to date on 360. I disagreed with that, and I'm highlighting the example of Motorstorm and its described environmental interaction. As it is described, it sounds fairly unprecedented on any platform. What they're doing there can probably be tied back to CPU activity. My extended point is that if we're seeing more sophisticated usage of the CPU in PS3, earlier, despite it being harder to work with, it might say something about its potential relative to other systems. Motorstorm isn't the only example - looking at the descriptions of various things shown yesterday, Sony's exclusive developments at least seem to be often trending toward deep behavioural simulation (physical and AI) and an attention to the small details. Now, I don't know everything that's in development for 360 right now, but it's a valid point looking at what we've seen to date which is what the OP I was responding to was referring to.
Well we havent really seen anything WRT the PS3 tech demos, and the accounts that ive read dont compare any of this to 360 games or tech demos. So i dont see what exactly the basis for comparison is and how that basis makes any hardware 'bake-off' valid at this point. Can't we just wait until theres playable games for both systems before we make the comparisons?
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