function said:But would you know a game with Motorstorm's level of "physical sophistication" if you saw it? How would you judge it without numbers or inside knowlegde?
Have you seen a game on 360 yet offering that kind of environmental interaction? I don't need numbers to see that. It should be pretty obvious without it being pointed out.
function said:Show me a PS3 game with Oblivion's "scale"? You can't. I guess that means MS see "scale" as one of the 360's big advantages over PS3 eh? Xenos can do "scale" that Cell can't?
R&C sounds pretty big on scale..but there is a technical line of reasoning to support the above as potential PS3 strengths, stuff like this has been touted as a focus of Cell's for some time now, whereas I see little reason why 360 would have any advantage when it comes to "scale". PCs much less powerful than PS3 or 360 can handle Oblivion's "scale". Remember also what that dev which Kikizo quoted as saying..I was reminded of that reading some of the reports about R&C and even Warhawk to a lesser degree.
I'd like to pointedly say that I'm not making the claim 360 games couldn't come to the same level, however - these are mostly early PS3 games, I very much doubt they're tapping Cell much at all yet. The question is if and when 360 games start displaying that kind of detail, will PS3 have raised the bar again?
function said:And how much of a thing you can do (which with the new consoles is still very much open for debate) pales next to how well you can use that thing. John Carmack knows what he's on about.
Of course, but having broader pallette to work with is what it's all about.
Ragdoll phyiscs was by Carmack's own admission, a pain in his arse. He'd rather we were all scripting like it was 1995, rather than have people constantly raise the bar for him to match (beyond pure graphics). However even Carmack sees the value in "effects physics" to simply make things look more realistic versus affecting gameplay.
Phil said:Excellent info. I must say, I am most excited about region-free games. Excellent move.
As I understand it, the system itself may not enforce region locking, but publishers would be free to do so independently. That'd make it similar to the situation on 360, AFAIK.
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