Sony @ GDC: Phil Harrison's Keynote

function said:
But would you know a game with Motorstorm's level of "physical sophistication" if you saw it? How would you judge it without numbers or inside knowlegde?

Have you seen a game on 360 yet offering that kind of environmental interaction? I don't need numbers to see that. It should be pretty obvious without it being pointed out.

function said:
Show me a PS3 game with Oblivion's "scale"? You can't. I guess that means MS see "scale" as one of the 360's big advantages over PS3 eh? Xenos can do "scale" that Cell can't?

R&C sounds pretty big on scale..but there is a technical line of reasoning to support the above as potential PS3 strengths, stuff like this has been touted as a focus of Cell's for some time now, whereas I see little reason why 360 would have any advantage when it comes to "scale". PCs much less powerful than PS3 or 360 can handle Oblivion's "scale". Remember also what that dev which Kikizo quoted as saying..I was reminded of that reading some of the reports about R&C and even Warhawk to a lesser degree.

I'd like to pointedly say that I'm not making the claim 360 games couldn't come to the same level, however - these are mostly early PS3 games, I very much doubt they're tapping Cell much at all yet. The question is if and when 360 games start displaying that kind of detail, will PS3 have raised the bar again?

function said:
And how much of a thing you can do (which with the new consoles is still very much open for debate) pales next to how well you can use that thing. John Carmack knows what he's on about.

Of course, but having broader pallette to work with is what it's all about.

Ragdoll phyiscs was by Carmack's own admission, a pain in his arse. He'd rather we were all scripting like it was 1995, rather than have people constantly raise the bar for him to match (beyond pure graphics). However even Carmack sees the value in "effects physics" to simply make things look more realistic versus affecting gameplay.

Phil said:
Excellent info. I must say, I am most excited about region-free games. Excellent move.

As I understand it, the system itself may not enforce region locking, but publishers would be free to do so independently. That'd make it similar to the situation on 360, AFAIK.
 
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Inane_Dork said:
It would be hilarious if, after all this hubbub, it turned out that "HDD support" means that PS3 games can save to the HDD. :p

Actually, it would be even more funny if you couldn't:oops: . We wouldn't want people to stop bying memory sticks would we?...
 
Platon said:
Actually, it would be even more funny if you couldn't:oops: . We wouldn't want people to stop bying memory sticks would we?...

I know you're just being sarcastic, but i was wondering about Memory Sticks and all the slots PS3 is supposed to have.
Now that there is a standard HDD, what's the point of having 3 slots too, for MS, SD and the other one...
 
london-boy said:
Now that there is a standard HDD, what's the point of having 3 slots too, for MS, SD and the other one...
As I understand the vision, they're there so you can take the CF/SD out of your camera and load the pics into PS3, do 'stuff' wtih them (?), create a movie, pop in your MemStick and upload it to PSP. That is, they're there to enable interaction with data from devices that store to flash mem, and aren't just save game slots. Another example would be buying music over PS3 and saving to flash media for use in an MP3 player.
 
Dr Evil said:
HDD is not confirmed as being standard. Why is it so hard to understand?

but... but.. but... Titanio said...

oh for god's sake, everytime i read something, it's standard, then 5 mins later it's not!! I give up!! Must be the 3rd time already.
 
rabidrabbit said:
There's some larger pics at
http://www.watch.impress.co.jp/game/docs/20060323/expo.htm
Though the selection is not as good.

Edit: hehe one was faster :)

we need big picture of this

ki_sce08.jpg

.
ki_sce09.jpg

.
ki_sce10.jpg


these are too pics to understand something, could be great or crap
the best is to get a leaked video
 
london-boy said:
but... but.. but... Titanio said...

:LOL:

I think I was the one who posted the news here first that he wouldn't confirm it was included! I think I also posted earlier reports saying it was included, but you need to keep up ;) :p

I'll try and do a summary post later, and put it in the first post, for everyone's benefit.
 
Titanio said:
Have you seen a game on 360 yet offering that kind of environmental interaction? I don't need numbers to see that. It should be pretty obvious without it being pointed out.

But you do need figures, and then someone skilled to interpret them for you. Lots of people didn't need figures to tell them that the PS2 or GC were pushing more polygons than the Xbox, or any amount of crazy stuff.

What they've shown is a feature of a game. It isn't obvious to anyone whether or not the 360 could do this level of work. I'm inclined to think it can, and once you store the data (e.g. tyre track), which both systems strike me as able to do, you then only have to test for collision and then friction against a small a small area of track per wheel to generate results. If the 360 can't do it exactly the same, it'll do something that's nigh on indistinguishable for the average gamer I'll bet my ... something or other on it.

R&C sounds pretty big on scale..but there is a technical line of reasoning to support the above as potential PS3 strengths, stuff like this has been touted as a focus of Cell's for some time now, whereas I see little reason why 360 would have any advantage when it comes to "scale". PCs much less powerful than PS3 or 360 can handle Oblivion's "scale". Remember also what that dev which Kikizo quoted as saying..I was reminded of that reading some of the reports about R&C and even Warhawk to a lesser degree.

But still, by the reasoning in your fist paragraph and to paraphrase "have you seen a game on the PS3 with that level of scale? I don't need numbers to tell me there isn't one."

Scale is all part of design. I remeber the Tower of Babel demo for DC where a camera flew towards a town from far away, eventually getting up to the buildings and then flying between streets (done in 2 weeks by AM2 btw). Did it refelect typical DC games? No, but they could have hyped it as the "scale" console I suppose.

I don't care much for what consoles are touted as. In what we've seen so far the PS3 hasn't differentiated itself from the 360. It's important for Sony that they somehow differentiate their hardware from Microsoft, selling the idea that you're buying into a better gaming experience than with their competitor. To do this they *need* you to believe that the magic Cell can open up incredible new depths of immersion that nothing else can, and that even though you can't see the difference in graphics (because maybe MS got the better GPU) it's there working its magic.

Everything in the way Sony has presented the PS3 since E3 last year has been to this end. It's a well coordinated, well rehearsed show. Even though all they're showing you is first some bogus pre-rendered CGI and a couple of tech demo's, then now, finally, some 360 looking stuff, people are actually starting to see the magic of Cell just like Sony intend.

Cell inside. Cell: the way it's meant to be played.

Cell may well allow for games you couldn't do on the 360, but we sure as hell haven't seen them yet and the difference (when we see it) won't be what it's being marketing as being. For now I'll take my Cell enhanced world with a shot of Emotion Synthesis, Blast Processing and little Matrix on the side.

I'd like to pointedly say that I'm not making the claim 360 games couldn't come to the same level, however - these are mostly early PS3 games, I very much doubt they're tapping Cell much at all yet. The question is if and when 360 games start displaying that kind of detail, will PS3 have raised the bar again?

Couldn't come to the same level? What level is that?! We don't even have a way of judging what level the PS3 is at yet, how detailed its games will actually be or how these games will pan out against the 2007 and beyond 360 games they'll actually be up against when they leave the presentaion demo circuit and hit the market.

Heh. I'm not saying that PS3 games couldn't eventully come to the level of Oblivion, but ... ;)
 
london-boy said:
Ok.. so now it's NOT standard... again... Just so i know. I mean you can't expect me to read every post around here!! I have work to do you know... :LOL:

Question: There's been some question over whether the hard drive will indeed be included with the PS3. Can you confirm either way?

Phil Harrison: As head of the software studios I don't want to be the one comment on the hardware, but I'll say this: developers are all designing their games to support the hard drive. All of our games are absolutely using the hard drive.

http://www.1up.com/do/newsStory?cId=3148957

This is IMHO the exact same thing that happened with the MS E3 conference. A lot of sites assume stuff.

I guess they want to have something to announce at E3 alongside the price...
 
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