Okay, that is the entire game.PS+ I believe the demo are the game. Saint row 2 was 15GB. Infamouse 2 demo was 7.5GB
Those are last 2 I played.
Okay, that is the entire game.PS+ I believe the demo are the game. Saint row 2 was 15GB. Infamouse 2 demo was 7.5GB
Those are last 2 I played.
Taht's a pretty ill-informed decision. The world is full of incompatibilities. You can buy a Canon EF lens now knowing it'll be a comatible with future cameras, but when Canon switched lens format in 1987 and rendered all those old Canon FD lenses redundant, it didn't lose them their business. You can buy a bike from a manufacturer, and then buy a replacement, and find your seat post isn't compatible. Wait long enough and none of your old components will be compatible. You can buy a TV with an analogue tuner and then find the world switches to digital making that purchase pretty useless and you have to buy a digital add-on. You can buy a PC to run software, and then buy a new PC years later that won't run the same software. You can buy a game for your Android tablet, buy a new, upgraded Android tablet, and find the game no longer runs. You can buy music on a download music service only for that service to die out and you lose all that music. So why assume a game bought for one console will run on another?Sony needs good pub....all the good pub they can get. That's why I'm confident what I bought will work with the PS4 (or whatever it's gonna be called)
Cloud gaming is flatout bad!
You lose any control over the games you paid for, you can lose access at anytime for any number of reasons.
You have a lot of lag, it looks like a youtube video, it cuts out a large amount of the worlds pop ect.!
It will not allow games that look better than what is practical for a mid/low PC at the time (cloud gaming does not mean things stop costing money!)
Wired internet infrastructure does not follow moore's law (unlike what one of the deluded cloud gaming PRs said). it takes ages and huge amounts of money to upgrade it!
It takes on the order of 1.6Gbits to have real time encoded near lossless 1080P at 60FPS!
Not only are phones and tablets not well suited to the controls of console or PC games but wireless internet could not be more unsuited to game streaming! It is shared bandwidth!
If you have the bandwidth for cloud gaming it would not take long at all just to download the game instead!
Reality is different to what the (head in the) cloud crowd thinks.
To have such a big huge megastore you need an OS.
Thanks to competition MS can now come with its market place which I'm confident a few year ago would have felt under the regulators attacks.
Istore is tight to iOS, Google play to Android, windows 8 market place... obviously to windows.
The patent itself does not look applicable to the PS3. It covers a processor with a memory interface unit that can be changed between working as an SMP extension to a processor, or as a conventional node within a distributed processing network. It's the former that is something special, the idea that you could have two discrete processing packages, one in a console and one in a TV say, that work as one processor with coherency across memory accesses and data sharing. To the system, there is one processor, a Cell with 2 PPUs and 12 SPUs, or whatever it is.
Currently Cell does not have a BIC capable of switching between SMP and distributed-computing modes. I don't think such a thing can be emulated by a SPE. Even if it could, there's no connection that allows two discrete device CPUs to communicate at full bus speeds. The patent uses Cell's current FlexIO BW as an example, that the BIC unit can't exceed 35 GB/s out+25 GB/s in, but the fastest port on a PS3 is HDMI at 10 gigabits, one way AFAIK. The gigabit network port would only allow for distributed computing models, which would require custom software written to support it. I know of nothing in development that allows 50+ GB/s communication between devices. You'd need something like a RAMBUS port!
Taht's a pretty ill-informed decision. The world is full of incompatibilities. You can buy a Canon EF lens now knowing it'll be a comatible with future cameras, but when Canon switched lens format in 1987 and rendered all those old Canon FD lenses redundant, it didn't lose them their business. You can buy a bike from a manufacturer, and then buy a replacement, and find your seat post isn't compatible. Wait long enough and none of your old components will be compatible. You can buy a TV with an analogue tuner and then find the world switches to digital making that purchase pretty useless and you have to buy a digital add-on. You can buy a PC to run software, and then buy a new PC years later that won't run the same software. You can buy a game for your Android tablet, buy a new, upgraded Android tablet, and find the game no longer runs. You can buy music on a download music service only for that service to die out and you lose all that music. So why assume a game bought for one console will run on another?
Sony can add value with streamed BC (although if it doesn't perform well, the consumer is no better off than not having any BC), but it isn't expected, unless consumers are oblivious to their everyday experiences of products changing over time and nothing lasting forever.
And how are Sony going to execute BC over Gaikai anyway? There's no easy answer I can see, meaning there's considerable reason to think it won't happen. All the hopes and expectations of the consumer count for nothing if its technically/economically impossible. It'd be better for Sony to offer a BC add-on, or just expect owners to keep their PS3.
I agree with that, and expect Sony Ps content to become platform agnostic in the near future. But it'll be via a framework, same as every other hardware agnostic platform, and not via emulation. My PSN downloads likely won't work on PS4. I don't believe the masses will be up in arms over that this time around. Next time, when everyone elses's content is portable, people will complain. But not this time, is my guess.I think with how portable music and movies have become now, and you can play them on you PC, phone, tablet, fridge (coming soon) where you have either a file you just copy over devices or stream through skype or whatever, people have now been accustomed that a digital copy should just work everywhere. Again, I'm not saying it is right, but I can understand why it would make sense to people why they would have such expectations...
I agree with that, and expect Sony Ps content to become platform agnostic in the near future. But it'll be via a framework, same as every other hardware agnostic platform, and not via emulation. My PSN downloads likely won't work on PS4. I don't believe the masses will be up in arms over that this time around. Next time, when everyone elses's content is portable, people will complain. But not this time, is my guess.
But these same people buy PSP downloads and don't grumble when they don't run on PS3. These same people buy PS3's that don't run their old PS2 software. As long as the store categorises their existing downloads as PS3, and has a separate section for PS4 or PSN tiles, then the situation is no different to what the customer is already used to.
This is all in that other BC Importance thread, so I'll stop repeating it here.
What would be the point of PS1 game streaming? Why not just download them and run them in an emulator?
Taht's a pretty ill-informed decision. The world is full of incompatibilities. You can buy a Canon EF lens now knowing it'll be a comatible with future cameras, but when Canon switched lens format in 1987 and rendered all those old Canon FD lenses redundant, it didn't lose them their business..
Having played onlive both wireless and wired I can tell that wireless is a bad idea.PC + Vita + custom Playstation Mobile app
And this is ups the stakes quite a bit to.
http://mobile.theverge.com/2012/6/30/3127602/gaikai-google-nacl-native-client
In regards to the latency/lag, there was some discussion on the x264 list some time back about this. And they said they did some modification to x264 for a client that was not OnLive, but did the same thing.
They also claimed that what they did for this client, was a much better solution than OnLive was doing.
Could be this client was Gaikai, just pure speculation on my part.