Not only that, but Dreamcast was backed by a company that was practically broke.. (and had an amazing budget of 50 million in advertising (ps2 had 10 times that))
Xbox 360 is backed by... well MSFT
Xbox 360 is backed by... well MSFT
I would think this just means that eastern publishers are going to have to follow Capcom's lead and look for a broader market. There certainly seems to be a strong worldwide demand for their games. If they continue to have a domestic approach to publishing then they are obviously going to have difficulties with a changing industry.
While there will still be a market for domestic only games, I think the publishers that think globally sooner rather than later are going to do better and not just for 360 games.
It's already looking very different from Dreamcast.
DC only managed 2.5M sales before PS2 was launched, whereas XB360 managed 8-9M.
DC never outsold PS2 even despite the heavy supply limitation of the latter, whereas XB360 outsold PS3 despite being the fastest selling Playstation in history according to Sony. January NA numbers will be telling since both PS3 and XB360 are widely available, but right now it doesn't seem like PS3 will outsell XB360.
And I would'nt expect it to be the same...the dreamcast is more of a archetype and though the X360 would not go out of business completely. The scenerio is that they can be forced into a small niche segment of the market. While the Wii and PS3 divide the mass market up!
argumentum ad logicam....I agree that the X360 has made some business for itself, however what happens a year from now, or two, things can become bleak. Especially, when competing with both the Wii and PS3 and they have a good console supply and decent games. Then the year headstart can mean nothing. Only time will tell how the year head start plays out...I.E. Dreamcast.
And I would'nt expect it to be the same...the dreamcast is more of a archetype and though the X360 would not go out of business completely. The scenerio is that they can be forced into a small niche segment of the market. While the Wii and PS3 divide the mass market up!
It could. Sony could also slash the price of the PS3 to that of the PS2 and make more sales, but go broke, and bomb out of the market completely. Then Nintendo will pick up the shambles left for cheap and make a game where Mario is the driver model for GT5.
But then, neither your scenario, nor mine, are at all realistic, are they?
I have a very difficult time taking anyone seriously who throws around "Dreamcast! Dreamcast I tell you!" without doing significant legwork to show that the parallel even remotely applies. It is about as good as saying...
Sony meet Nintendo. (i.e. the former market leader who got arrogent and foolhearted in regards to controlling developers/publishers through many methods, including media formats and architecture)
Of course such statements fly in the face of looking at the big picture and is unfairly picking and choosing points of contact.
How about some points of disconnect?
- MS has full/broad Publisher support. EA, in the corner, please say hello.
- MS's Xbox 360 has shown amazing customer support. Publishers who bet the 360 early are happy they did. Say hello Capcom, Bethesda, Ubisoft, and Epic. You can bet your bottom dollar they won't drop support anytime soon.
- MS has sold as many Xbox 360's in 12 months as the Dreamcast did... ever.
- MS was able to create a machine with the same physical memory footprint as the PS3 and bring to market a competitive graphics solution for the immediate and longterm. DC definately came up short on memory.
- MS has created a slow ebb toward (slowly) equalizing the exclusive market with key gains like GTAIV, VF5, AC, etc. How many PS2 exclusives hopped ship to be multiplatform on the DC?
And there are a ton more points of disconnect (MS is much richer; MS doesn't have a trackrecord of leaving pubs high and dry on platforms like 32X, Sega CD, SS, etc; MS has the three biggest IPs in NA on board in Madden/Halo/GTA; and so forth).
Using the Dreamcast as a 360 archetype is about as logical as using the N64 as the archetype to the PS3.
You know, console launched by the previous 2 gens market leader, a year late, more power, proprietary format, betting people will buy their platform the exclusives and so forth.
Of course that parallel is fraught with holes, so no one even bothers bringing it up.
Which makes me scratch my head why some of you cannot apply the same logic and see that the Dreamcast parallel just doesn't fit. It is a lazy way to avoid more involving points of discussion and treating each platform as unique. We of course should consider the impact and results of past decisions and consoles, but looking at them as absolutes on limited data (like 1 year head start! ) as some indication of the way the market "could" go, without seriously examining ALL the points of contact and disconnect and playing them out in the modern market, well, doesn't solve much.
Like your making some point...dude,if you follow then my point is exactly! Its too early to be making predictions...
Its simple...its what happened to the original xbox and looking at what games are coming out with the noise.. itz market limmited. X360 full circle back into the Xbox.
Its simple...its what happened to the original xbox and looking at what games are coming out with the noise.. itz market limmited. X360 full circle back into the Xbox.
Dude, you're a hopeless case...
Its simple...its what happened to the original xbox and looking at what games are coming out with the noise.. itz market limmited. X360 full circle back into the Xbox.
It's already looking very different from Dreamcast.
DC only managed 2.5M sales before PS2 was launched, whereas XB360 managed 8-9M.
DC never outsold PS2 even despite the heavy supply limitation of the latter, whereas XB360 outsold PS3 despite being the fastest selling Playstation in history according to Sony. January NA numbers will be telling since both PS3 and XB360 are widely available, but right now it doesn't seem like PS3 will outsell XB360.
Considering how the amount of exclusive titles for the X360 this year outnumbers Sony's offerings]
Exactly how does it outnumber it?
I'm going to have to interject here on the idea of notable exclusives. For some people, there's games (due) on PS3 that others don't class as notable, but which are important strengths of the system. Eye Of Judgement is utterly unique in bringing VR into the home. Even if its not a game many forum goers are excited about, it's certainly notable. Then there's Untold Legends... No, seriously! It's nothing amazing by any stretch. However, there are people playing it who enjoy it, because they like the action RPG (or rather, DnD) games, and as one such gamer said there's nothing like that on the XB360 yet. If you like fantasy dungeon crawlers, there's nothing out nor on the radar for XB360, which is a notable exception.PS3 notable exclusives for the first half of 2007:
Elveon?If you like fantasy dungeon crawlers, there's nothing out nor on the radar for XB360, which is a notable exception.
It's not just number of games, but also what those games are. ie. 10 exclusives of all different genres is better than 30 exclusives if they're all FPSes. Sony's platform has an exclusive fantasy RPG, VR monster battler, Arial combat game, FPS, racer, download titles etc. meaning there's lots of variety being introduced through it's exclusives, and even with less titles it's a library with strength in diversity.