something that everyone should check after it's available...

vrecan said:
was I the only one that found it verry uninteresting and plain ugly? The constant blur effect drove me nuts and many other effects plus it didn't have any awe inspiring moments and the music was terrible :p. Guess I am the odd one out :cry:
Nah, you're not the only one ... I wasn't exactly impressed by it either and aborted it after a min or so. Especially weird to me was the constant change from 4:3 to 16:9 (or something alike), having black bars scroll in and out of the picture for no apparent reason. :?:

What's up with showing a (small) room from different perspectives, using all kind of ways to obstruct the viewer from actually seeing it correctly and playing some *fat* music/voices in the background? Then again, I never was fascinated by such "demos" in the first place. :oops:

cu

incurable
 
vrecan said:
was I the only one that found it verry uninteresting and plain ugly? The constant blur effect drove me nuts and many other effects plus it didn't have any awe inspiring moments and the music was terrible :p. Guess I am the odd one out :cry:

I thought it was very impressive for 64K (the technical aspect) but as a visual piece, (the artistic side) it was repetative and somewhat jarring to watch the same effects over and over. The whole "blurry-shadows-spinny" thing was the effect they worked the most on, and they used it to death. I did like the fading in and out of the vector outlines on top of the shaded models. I thought that was very clever.

Still very impressive for 64K.
 
Bouncing Zabaglione Bros. said:
vrecan said:
was I the only one that found it verry uninteresting and plain ugly? The constant blur effect drove me nuts and many other effects plus it didn't have any awe inspiring moments and the music was terrible :p. Guess I am the odd one out :cry:

I thought it was very impressive for 64K (the technical aspect) but as a visual piece, (the artistic side) it was repetative and somewhat jarring to watch the same effects over and over. The whole "blurry-shadows-spinny" thing was the effect they worked the most on, and they used it to death. I did like the fading in and out of the vector outlines on top of the shaded models. I thought that was very clever.

Still very impressive for 64K.

I have to agree with you - technically very impressive, but lacking in design. I don't have that much problems with the visuals (although they are quite Kasparov-inspired - especially the vector outline stuff is ripped quite blatantly from that demo), but the music's sooo boring. Watch fr-30 (or listen to fr-28) for some very groovy 64k-intro tunes.
 
I still think FR-08 is the most imppressive 64k demo.. Soooo many textures, sooo many scenes, sooo much music, it just keeps going and going and goging, and then you get that huuuge text scroller.

The music in that demo is awesome too, I love the way it's constantly changing throughout the whole thing, and the camera work while mostly straight pans is very funky when they spice it up in sync with the music :)
 
Also check out combined demo compo winners :) "I feel like a computer" was disqualified because of the musics but it's still available at scene.org so download it enjoy.
 
Zoom3 was a total disappointment after all the hyping it got early on in the thread.

FR-08 ownzor it soo bad it's not even funny. It was slow as f*ck on my GF3 (overclocked pretty hard), the blur was totally ass-like and annoying, very monotone, total lack of design or vision (do the same things over and over and over and over), and the lack of color made it so boring to look at. The flying through pipes section was kinda cool, but the camera clips through pipes on a large number of occations. Looks BAD.

If they're doing per-pixel lights, would it like totally kill them to throw in some COLORED lights too maybe?

And get a real musician next time, because...damn!


Technically, I'd give it like 6/10 (mainly just for the detailed poly meshes), and artistically 3/10.

Farb-rauch need not worry to get bumped from the king-of-the-hill position. ;)


*G*
 
it looks like this intro does the same thing as the winners usual in these days... it divides people. Some are up to technical stuff, others are up to design. as technical side, it certainly is most advanced intros for a long time. as for the design, it doesn't success so well. ( and well, as being technical 3D site, I thought that most of you would be more up to technical than design side, but hey... error is human. )


So, those who are keen about seeing some great effects with old-skool stylish techno / trance beat on background and pretty good syncronization, go for it! you definately won't be disapointed. BUT, if you are liking about design, don't bother. This isn't for you.

dividing demos on two categories is cleary visible on this year assembly. demos that success on both categories are pretty rare. BUT, if you want to see pretty good design with very well fit in graphics, check out the Combined Demo winner: LegoMania by Doomsday. ( can be found from www.scene.org )

and by the way, my own Entry for one compo is also available from www.scene.org :) (I won't tell which one is it, but it shouldn't be problem founding it.)
 
I was very impressed by Doo.. err, Zoom 3. ;) I think the demo itself (content-wise) isn't that spectacular, but the as a whole it is excellent. Also the fact that it is 64k is impressive..
 
I downloaded the LegoMania demo lastnight, but it's a bit buggy. The music doesn't even play, when you exit the demo by hitting escape I get some kind of instruction error, and the demo itself didn't even finish because it quit prematurely due to some kind of instruction error :?
 
DeathKnight said:
I downloaded the LegoMania demo lastnight, but it's a bit buggy. The music doesn't even play, when you exit the demo by hitting escape I get some kind of instruction error, and the demo itself didn't even finish because it quit prematurely due to some kind of instruction error :?

well, Lego Mania runs ok on my Duron 1.2Ghz with GF 256 DDR... (had some troubles on XP, but on win98 it runs pretty well texture compression turned on.)

and yes, it does give error on escape, but it seems to have no effect anything what so ever.
 
it was.... interesting... but... are you sure that was supposed to be music? cause um sure seemed like just a bunch of random techno sounds thrown together :rolleyes: i was very disapointed because the effects they used made it seems like they were trying to do something artistic yet it said absolutely nothing to me. technologically it's impressive but it's aesthetically horrid
 
Technically I was very impressed. Graphically just as well. The blurring effect is fashionable in my opinion. It did have different scenes, but most looked the same. I disagree that it was bad design, but they might have dramatically shortened the duration of the demo (by cutting big parts of fly by through the scenery) to get a better balanced effect.
 
I really can't understand who loves this intro. IT SUCKS.
Effects are boring and old and it lacks design too!
 
I registered just to make this comment.

I thought this forum had educated members, but apparently not.

I mean, do you not understand what you are seeing?

The name is not a coincidence, it really is Doom 3 technology crammed into 64kb.

A new version was just uploaded without the blur:

http://www.scene.org/file.php?file=/parties/2003/assembly03/in64/zoom3_v1_02_final.zip&fileinfo

So, please, observe the features this time (real time shadows, volumetric lights)!

You can still say that the demo as a presentation sucks, but at least admit that the technology in it blows everything else out of the water.
 
eobet said:
I thought this forum had educated members, but apparently not.

I'm not sure why you're bashing people. Most have said that it was technically impressive, but kinda boring demo.
 
I think he was reffering to this

I really can't understand who loves this intro. IT SUCKS.
Effects are boring and old and it lacks design too!


not that I can see myself as I don't meet the mini requirements.
 
eobet said:
I registered just to make this comment.

I thought this forum had educated members, but apparently not.

I mean, do you not understand what you are seeing?

The name is not a coincidence, it really is Doom 3 technology crammed into 64kb.

A new version was just uploaded without the blur:

http://www.scene.org/file.php?file=/parties/2003/assembly03/in64/zoom3_v1_02_final.zip&fileinfo

So, please, observe the features this time (real time shadows, volumetric lights)!

You can still say that the demo as a presentation sucks, but at least admit that the technology in it blows everything else out of the water.

I still find it extremely ugly and unimpressive art direction is just as important if not more important then any technical accomplishment if you want to make a good demo.
 
eobet said:
So, please, observe the features this time (real time shadows, volumetric lights)!

You can still say that the demo as a presentation sucks, but at least admit that the technology in it blows everything else out of the water.

You sound like someone who found a solution, and then went looking for a problem to match it... :rolleyes:
 
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