Quick background:
There's a guy on the [H] forums that claims the x800 line will be defunct in 1 yr from now and credits himself as a programmer for a game company (I won't name it here since he says he wants to keep it private). I'm not a programmer by any stretch so I'd just like some info. on what he did comment on, I'll gladly link him back to this thread:
There's a guy on the [H] forums that claims the x800 line will be defunct in 1 yr from now and credits himself as a programmer for a game company (I won't name it here since he says he wants to keep it private). I'm not a programmer by any stretch so I'd just like some info. on what he did comment on, I'll gladly link him back to this thread:
Ok you asked for it, ATi x800 series, is only one thing about speed, but they don't have true speed only for old tech games can they keep up with anything.
Tell me how many passes does it take to do HDR? How passes does it take to do a proper glow effect with shaders? How many passes does it take to do vertex blending with combination of displacments? tell me what is the difference from sm 3.0 and ps 2.0b with all these effects. What is the difference between Far Cry's water and water used NvSDK 7.0 and 8.0, why can't ATi's card render the nvsdk water at reasonable frame rates?