ShootMyMonkey said:Really, cloth sim and hair sim is not that difficult in the sense that we already know what goes into a decent one. But making a good one can only be solved with high granularity. Something like the FF7 tech demo, I can't see possible without some extremely high-poly sim mesh which is translated to dynamic normal maps which are rendered on a comparatively lower-poly mesh which itself shares some displaced verts from the high-granularity sim. Still, Aeris' dress is the only place I see it, so I have to initially believe it's just a pregenerated sim.
Huh? Why going through all that trouble, when one could just keep thing extremely high-poly throughout?