So what exactly has next gen gotten us that last gen didn't.

ShootMyMonkey said:
Really, cloth sim and hair sim is not that difficult in the sense that we already know what goes into a decent one. But making a good one can only be solved with high granularity. Something like the FF7 tech demo, I can't see possible without some extremely high-poly sim mesh which is translated to dynamic normal maps which are rendered on a comparatively lower-poly mesh which itself shares some displaced verts from the high-granularity sim. Still, Aeris' dress is the only place I see it, so I have to initially believe it's just a pregenerated sim.

Huh? Why going through all that trouble, when one could just keep thing extremely high-poly throughout?
 
I'm not really talking about tech demos though because usually the stuff we see in them become the exception in games not the norm. Just look at the face animation demo from the original ps2 demos; we might have seen 2 of 3 games with faces of that quality but even that was only with one or two characters on screen. I was hoping those things would be the norm next gen but the fact we haven't seen it yet in games leads me to believe that it will be rare. The stuff that will be the norm, high-poly models, hdr lighting, high quality AA etc is what we're seeing in games for next gen now. Of course, I hope I'm wrong.
 
One thing that a lot of demos seem to be showing are a lot of enemies on screen.

Some of the Japanese games showed at the MS event touted the number of enemies.

That seems to be a next-gen metric now the way games which loaded distant objects seamlessly, like Jak and Daxter, was a metric for the current generation.

Looks like Heavenly Sword will have some competitors.
 
Huh? Why going through all that trouble, when one could just keep thing extremely high-poly throughout?
You can't keep things extremely high-poly throughout. You'll always have lower limits for what you can render at x framerate as opposed to what you can process for a cloth sim, especially if you're not just rendering one character with a good cloth/hair sim. And what you'd really need for a good cloth sim is very high granularity.
 
we just do not yet have enough information about what next-gen consoles will actually, in reality, bring to the table, as far as actual gameplay, in-game graphics.

Xbox 360: we have mostly seen Alpha Kits at work, with their outdated Radeon 9800 Pro and Radeon X800 graphics which have only Shader Model 2.0+, no unified shader architecture, no SM3.0+, no eDRAM
and no triple core Xenon CPU processor.

Playstation3: we have seen some things that Cell can do, and what GeForce 6800 SLI can do, and what G70 can do, but not the complete PS3 with all of its final high-speed interconnects with RSX and Cell's SPEs firing on all cylinders.

Revolution: basicly nothing yet, except for Metroid Prime 3. it's expected that Revolution will be based on dramatically faster Gamecube-like architecture (since of course, Revolution's CPU and GPU chipset started off as GCN2)



but MY question is (slightly off topic sorry)... once we know what the new consoles can do, I want to know what we might expect from the next-next gen (PS4, X3, N6) what they will be able to do that is not going to be possible with X360, Rev and PS3.
 
My 6600gt can run the nalu/luna demos at a decent framerate. Given next-gen console gpus, and uber cpus, it's virtually certain characters can equal/exceed that quality in many a scenario.

The clothes in heavenly sword move pretty convincing and that has thousands of characters on-screen at a time. I think people are underestimating the sheer power of next-gen consoles... I guess it's gonna take a certain something to wake people up... m... g... s....(assuming they don't use cellshading ;) )

As for the ffvii demo, Cloud's clothing(look at the pants), and some of the other char.s' cloathing also moved quite realistically.

It's true that people are awestruck, are actually in disbelief of the sheer power of it all, and even doubt the truthfullness of some representations. Ye should not fear this, and cower in denial, rather you should embrace it ;)

ed
 
zidane1strife said:
My 6600gt can run the nalu/luna demos at a decent framerate. Given next-gen console gpus, and uber cpus, it's virtually certain characters can exceed that quality in many a scenario.
That's my point. If that's the case then why aren't we seeing these things showing up in any games announced, games not tech demos.
 
ralexand said:
zidane1strife said:
My 6600gt can run the nalu/luna demos at a decent framerate. Given next-gen console gpus, and uber cpus, it's virtually certain characters can exceed that quality in many a scenario.
That's my point. If that's the case then why aren't we seeing these things showing up in any games announced, games not tech demos.
Why don't you wait till TGS? Since Sony has been pretty silent about PS3 info and we're even lucky to have DeanoC comment about his work on HS, which gave fans some little info about any PS3 game developement.
 
ralexand said:
zidane1strife said:
My 6600gt can run the nalu/luna demos at a decent framerate. Given next-gen console gpus, and uber cpus, it's virtually certain characters can exceed that quality in many a scenario.
That's my point. If that's the case then why aren't we seeing these things showing up in any games announced, games not tech demos.

At least in many of the ps3 demos that are said to be realistic representations this has been the case(which has many in denial.). As for others I'm really not sure.

For other games I'm not entirely sure. Limitations of early dev. kits may've been part of the reason, lazyness, costs may be another. Also engines like the unreal one, have me a bit worried, may be that I've not seen a wide enough variety of games using it, but it seems this sort of dynamic is missing in some of the games based on it. (e.g. U3 ps3 demo, and GoW, the movements of clothes, faces, etc... seems rather limited/static. As if the char.s where high-detail statues with moveable joints...)
 
ralexand said:
zidane1strife said:
My 6600gt can run the nalu/luna demos at a decent framerate. Given next-gen console gpus, and uber cpus, it's virtually certain characters can exceed that quality in many a scenario.
That's my point. If that's the case then why aren't we seeing these things showing up in any games announced, games not tech demos.

What that the 6600gt can run luna that has no ai , no physics at decent frame rates ?

Games have to drive alot more than just pretty graphics . Those uber cpus (which aren't uber cpus ) has to do physics , sound , a.i and other things while doing pretty graphics
 
ralexand said:
That's my point. If that's the case then why aren't we seeing these things showing up in any games announced, games not tech demos.

well NBA 2k series tried fabric motion on Xbox 1 to limited success and by the look of their target render trailer from E3 they are well on their way to producing a pretty nice upgarde of it.

It is an X360 launch title BTW so we should see for sure in say... 3.25 months. ;)
 
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