As much as we as gamers might like to think this is true, it's simply not in my experience. Most consumers aren't binary switches that switch on and off toward a product based on a single factor, like games. Usually desire accumulates based on a number of factors toward a tipping point, whereafter the customer will make the purchase. In the console market the factors building toward that point have related to more than 'just' games for some time now - as much as this may disquiet some. It's simply not "just about the games" as tempting as it might be to simplify it to that. That's a MASSIVE factor, but not the only the one, and I've seen non-game related factors be a dealbreaker as far as some systems are concerned, if not a deal-maker.