So, Any Questions You'd like to ask ATI about Filtering?

Most of these questions would be easy to answer and broaden. I went ahead and ordered a BFG 6800GT :). I don't think I will have to many filtering issues with the GT. ATI's 5bit Bi to now an optimize only Tri except during color mipmaps :oops: maybe cutting too many corners. The X800 line reminds of the GF4 line, faster then the GF3 but not much more then that, you could say that for the R420 over the R300. I thought and still think that Nvidia's GF4 wasted valuable resources from Nvidia which should have been put into the NV3x line which turned out less then expected and very late indeed.
 
noko said:
Most of these questions would be easy to answer and broaden. I went ahead and ordered a BFG 6800GT :). I don't think I will have to many filtering issues with the GT. ATI's 5bit Bi to now an optimize only Tri except during color mipmaps :oops: maybe cutting too many corners. The X800 line reminds of the GF4 line, faster then the GF3 but not much more then that, you could say that for the R420 over the R300. I thought and still think that Nvidia's GF4 wasted valuable resources from Nvidia which should have been put into the NV3x line which turned out less then expected and very late indeed.
Just goes to show that a little knowledge is dangerous.

-FUDie

P.S. There is no "5bit Bi" on the R420.
 
oops, I mean 5 bit LOD fraction. A trilinear thingy. Also only 6 bits of resolution for filter weights compared to 8bits from Nvidia hardware. Thanks for the correction.
 
noko said:
oops, I mean 5 bit LOD fraction. A trilinear thingy. Also only 6 bits of resolution for filter weights compared to 8bits from Nvidia hardware. Thanks for the correction.
And you've actually seen problems from such in games? I've had an 9700 Pro for ages and never noticed any problems.

-FUDie
 
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