DaveBaumann said:If so, put em here...
Bjorn said:I just want some comments on the fact they Ati is telling people to use "mip map coloring" tools for deciding IQ while at the same time have implementations that happens to invalidate the results. (it seems that they are very much aware of the fact that it does)
bloodbob said:vb said:a) how is this "alternative trilinear" done? (algorithm)
b) how many texture accesses? (best/worst/usual)
c) how can we enable it on color mip maps so that we see for ourselves?
Are we assuming with texture caching or with NO texture caching ( gives vary different results ).
Bjorn said:I just want some comments on the fact they Ati is telling people to use "mip map coloring" tools for deciding IQ while at the same time have implementations that happens to invalidate the results. (it seems that they are very much aware of the fact that it does)
Kombatant said:Bjorn said:I just want some comments on the fact they Ati is telling people to use "mip map coloring" tools for deciding IQ while at the same time have implementations that happens to invalidate the results. (it seems that they are very much aware of the fact that it does)
That would be my question as well. I would also like to know why was this optimization in the 9600 series only (and not the 9800 series).
Bjorn said:I just want some comments on the fact they Ati is telling people to use "mip map coloring" tools for deciding IQ while at the same time have implementations that happens to invalidate the results. (it seems that they are very much aware of the fact that it does)
jimmyjames123 said:Question: Even though NVIDIA and ATI are both using angle dependent anisotropic filtering now, why are some reviewers noting that the AF quality on the NV 6800U card is slightly sharper/clearer at times than the AF quality on the X800 cards?
The Baron said:Are colored mipmaps being detected, or is that a side effect of the "adaptive" stuff?
vb said:c) how can we enable it on color mip maps so that we see for ourselves?
L233 said:Or is there another explanation that the X800 reverts back to trilinear when someone tries to assess filtering quality with coloured mip-maps?
It works by determining how different one mipmap level is from the next and then applying the appropriate level of filtering. It only applies this optimization to the typical case specifically, where the mipmaps are generated using box filtering. Atypical situations, where each mipmap could differ significantly from the previous level, receive no optimizations. This includes extreme cases such as colored mipmap levels, which is why tests based on color mipmap levels show different results.
Lezmaka said:Seems to me it's pretty clear that if there's a large difference between the mip maps, there's no optimizations. And with colored mip maps, there seems to be a rather large difference between them, at least to me, say going from bright green to bright red or whatever.
There is nothing "between" brilinear and trilinear. You can see trilinear and bilinear filtering as the two border cases of brilinear.Quitch said:Did these reviews all turn off tri-ops? Otherwise, it may be that nVidia have brilinear on, while ATI's algorithm has chosen something between brilinear and trilinear, which in turn would lead to nVidia having the sharper image.
Maintank said:Why after watching Nvidia stumble and get destroyed in the press would you not disclose something like this?