megadrive0088
Regular
Panajev - since PS3 technology, Cell, PEs, APUs, Visualizers, etc, are modular and scalable, wouldn't it be relatively simple for costom arcade boards to be produced with significantly more performance than the PS3 console?
I envision low-end arcade boards to be made with the same performance level of PS3, like the PS2-based System 246, but also high-end varients that are still inexpensive compared to completely proprietary arcade technology such as Model 3 of the mid-to-late 1990s.
I imagine arcade boards with more CELLs/BroadBand Engines/PEs/APUs
and more Visualizers. perhaps with more memory on each BE & Visualizer
or perhaps just the same amount of memory as the PS3 console chips but more processors per board.
Actually, any combination of CELLs/BEs/PEs/APUs should be possible. even down to the FPU/Integer Unit level and clock speed, perhaps.
AFAIK, Sony/Namco have NOT done this with PS2 technology yet. the System 246 board is more or less identical to the PS2. The EE and GS in the 246 board are the same as in the PS2, with the same 32 MB of system memory and 4 MB eDRAM on GS. there were rumors that the GS in System246 had 32 MB eDRAM, like the GSCube version of GS, but this proved to be false. the only difference, naturally, is that System 246 games are all on instant loading ROMs, unlike PS2 DVDs/CDs. if the above is indeed the case, System 246 is closer to PS2 than System 11
was to PS1. the System11 board that ran Tekken, Tekken2 and Soul Edge
among others, had 2 MB VRAM, where as the PS1 had only 1 MB VRAM.
your thoughts?
I envision low-end arcade boards to be made with the same performance level of PS3, like the PS2-based System 246, but also high-end varients that are still inexpensive compared to completely proprietary arcade technology such as Model 3 of the mid-to-late 1990s.
I imagine arcade boards with more CELLs/BroadBand Engines/PEs/APUs
and more Visualizers. perhaps with more memory on each BE & Visualizer
or perhaps just the same amount of memory as the PS3 console chips but more processors per board.
Actually, any combination of CELLs/BEs/PEs/APUs should be possible. even down to the FPU/Integer Unit level and clock speed, perhaps.
AFAIK, Sony/Namco have NOT done this with PS2 technology yet. the System 246 board is more or less identical to the PS2. The EE and GS in the 246 board are the same as in the PS2, with the same 32 MB of system memory and 4 MB eDRAM on GS. there were rumors that the GS in System246 had 32 MB eDRAM, like the GSCube version of GS, but this proved to be false. the only difference, naturally, is that System 246 games are all on instant loading ROMs, unlike PS2 DVDs/CDs. if the above is indeed the case, System 246 is closer to PS2 than System 11
was to PS1. the System11 board that ran Tekken, Tekken2 and Soul Edge
among others, had 2 MB VRAM, where as the PS1 had only 1 MB VRAM.
your thoughts?