30fps for a race sim is unacceptible, pass.
Apparently it's 30fps at best....
30fps for a race sim is unacceptible, pass.
http://www.gamersyde.com/news_7510_en.html
Have you gone for 30fps or 60fps, and what influenced your decision?
DS: RACE pro runs at 30fps. Ultimately, the Xbox 360 hardware dictated our decision as it also needed to run our level of simulation.
What do you guys think, is the Xbox 360 hardware really the limiting factor for this game to be not 60fps but only 30fps?
Is this a serious question? or just bad phrasing?
Did you really just ask if the hardware of the 360 is the reason the game runs at 30 fps on the 360?
http://www.gamersyde.com/news_7510_en.html
Have you gone for 30fps or 60fps, and what influenced your decision?
DS: RACE pro runs at 30fps. Ultimately, the Xbox 360 hardware dictated our decision as it also needed to run our level of simulation.
P.S. As I recall, Forza 2 Motorsport runs at 30fps, but for the sake of interactivity the game engine renders at 60fps.
"The next cut-away zooms in on the Nissan Fairlady Z's suspension. Note how the camber - the angle the tire forms with the road - changes as the car rips through a right-hander. Dan boasts that the physics on the suspension updates at a scorching 360 frames per second to provide the most realistic simulation." – QJ.NET
I've analysed 20 clips of action from RacePro and find that it runs at 30fps with little incident, but - astonishingly - 46.9% of the 60Hz output of the 360 consists of torn frames. As there is little left-to-right movement, the impression is of the screen wobbling slightly. Not as massive an impact on image quality as the number suggests, but doesn't say great things about the engine.