Silent_Buddha
Legend
Has anyone reported any CPU performance issues with the game though? I think I've seen pretty much everything except that particular complaint mentioned so far. Indeed, what is the CPU load when playing this incarnation of simcity on a modern multicore processor...?
One guy that did an "impressions" video on his Press copy noted that once maxed out it could slow down a bit on lower end CPUs. And on budget systems can tend to chug along.
When he asked EA about the small city size, they basically told him it was due to trying to make sure the game could run on even your "dad's computer."
Which is quite likely as players of SimCity include people in their 50's and 60's who are less likely to be upgrading their computer every 4 years.
Anyway, the EA contact that he had stated that they could increase the city size but because of the above reason chose the 2km by 2km size. To which the person doing his video on the game questioned why they couldn't have put in larger sizes with appropriate in game warnings that it may run slowly unless you had a very powerful machine.
He then speculated that the small size was probably more deliberately chosen as a hard limit in order to make online play feel more important (by requiring multiple cities in order to provide everthing). If you were able to build a large city like in previous Sim City games, you wouldn't have to specialize, you could build everything in one "city." As it is, you have to specialize your "city" which means reliance on other cities for "things" you aren't specialized in.
Regards,
SB