Seems as if Microsoft has some stuff to show off at the upcoming GDC

According to MS they are also very excited to show off Too Human at GDC.
They must be showing off a bunch of the technology SK claims to have written in spite of UE3.0. Is there an SK presentation ?

hm... [strike]I believe there was also mention of the camera system in a recent article on the Epic- SK battle, something about filing a patent? [/strike] They might show that.

edit: http://www.gamasutra.com/php-bin/news_index.php?story=17121

the Canadian developer notes that the camera system it currently is employing in Too Human is being prepared for a patent application
And of course, as a part of the patent process, full disclosure of the technology is expected (not necessarily the code per se, but the workings). But if they're only just preparing the patent application, it would be in their interest not to disclose anything public yet.
 
They must be showing off a bunch of the technology SK claims to have written in spite of UE3.0. Is there an SK presentation ?

hm... [strike]I believe there was also mention of the camera system in a recent article on the Epic- SK battle, something about filing a patent? [/strike] They might show that.

edit: http://www.gamasutra.com/php-bin/news_index.php?story=17121

And of course, as a part of the patent process, full disclosure of the technology is expected (not necessarily the code per se, but the workings). But if they're only just preparing the patent application, it would be in their interest not to disclose anything public yet.

If most games used Eternal Darkness' camera system. The world would be a better place. If you've never played it, just Google 'Eternal Darkness camera' and read on.

http://www.g4tv.com/techtvvault/features/38600/Eternal_Darkness_Sanitys_Requiem_GCN_Review.html

Developers of 3D games should study the camerawork in "Eternal Darkness." It's quite simply a stunning technical achievement.
 
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