Looking at the vid where they manipulated the sun and clouds I couldn't tell if they are using volumetric clouds? Are they?
edit:
Mentions they are objects, but no real detail on that... nvm.
Looking at the vid where they manipulated the sun and clouds I couldn't tell if they are using volumetric clouds? Are they?
looks great
Indeed. Althought I gotta say....those water effects are AWESOME!Nothing about that looks fun. Dig for treasure, carry it somewhere and turn it in for gold. Or have it stolen by the hoards of XBL kids who will ambush you. I hope there is more to the game, it looks like a F2P PC game made for kids.
Hello, computer.At least Black Flag had whales and sharks. Scotty would be disappointed about the lack of whales.
Game will either a surprise hit or a major flop. I don't see a middle ground here. Credit regardless for trying something new.
My question after watching that really beautiful video is what do you do with the gold?
Agreed, I think social experiences are much harder to convey than other forms of fun. Part of what makes it amazing is being with the right people (tends to be your friends), some people have a hard time imagining having a great social time with complete strangers (misconception).All depends on the full game. But everyone I know who tried it at E3 (both in real life and Youtube/Twitch personalities) were absolutely blown away by the gameplay. But that was just a short slice of gameplay. Some of them have it as the game they are most looking forward to in 2017 (if it comes out in 2017) after having tried it. Remains to be seen if extended gameplay sessions or the actual game will live up to those first impressions.
Regards,
SB
Yea this has been a question of mine as well. It's why things like EvE Online actually works, people fill out ranks on their own because there are advantages for those ranks to be filled. I'm not sure what will happen when everyone owns a boat, because it's pretty obvious that everyone will want to captain their own boat eventually.True. But importantly you need a good solo experience as well, or at least something where the connection with other people doesn't exclude you. It's far easier to sell people on a solo experience that they can play with others than to sell a cop experience where they need others, at which point 99% of gamers look around and see they don't know anyone with the same gaming times who they could share this game with.
The way I'd structure it (and Rare may have done this for all I know!) is you'd have your pirate and their career and they'd have to start at the bottom working with others until they can afford their own boat, at which point they become captain, and potentially grow to own their own base etc. But as a mechanic it'd need everyone to have that opportunity or else like the real world 95% of players would just be grunts never getting anywhere. And then if everyone is an island-owning captain with a fleet to their name, who'd play the grunts? So maybe AI bots fill out the rank and file and players start among them but can grow beyond them?
The way I'd structure it (and Rare may have done this for all I know!) is you'd have your pirate and their career and they'd have to start at the bottom working with others until they can afford their own boat, at which point they become captain, and potentially grow to own their own base etc. But as a mechanic it'd need everyone to have that opportunity or else like the real world 95% of players would just be grunts never getting anywhere. And then if everyone is an island-owning captain with a fleet to their name, who'd play the grunts? So maybe AI bots fill out the rank and file and players start among them but can grow beyond them?