RTX Remix


Besides NVIDIA DLSS 3.5 Ray Reconstruction support getting added to the RTX Remix open beta, NVIDIA introduced new Toolkit and Runtime enhancements, including better RTX Remix performance on Steam Deck and Linux AMD users, improved consistency of distant lights, multiple enhancements that streamline the texture tagging process and more. You can find the full list of improvements below.

  • Mod developer “pixelcluster” improved how well RTX Remix mods run for Steam Deck and Linux AMD users, thanks to optimizations for RADV drivers
  • Mod developer “mmdanggg2” made improvements to the consistency of distant lights, making them update properly when changing or reorienting them
  • Mod developer “jdswebb” made improvements to how terrain baking and other features work with games that use a left-handed coordinate system
  • Mod developer “xoxor4d” made several improvements that streamline the texture tagging process, which is essential to properly setting up a game with RTX Remix
  • Mod developer “xoxor4d” also added an option to use AABBs to differentiate instances, and therefore track them better across frames. For gamers, that means less ghosting and flickering for animated objects and skinned meshes in motion.
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In May 2024, we shared an RTX Remix Mod for the classic Deus Ex game. Since then, Jongbloed has been working on fixing and improving it. And a couple of days ago, the modder released a new version of the Echelon Renderer. So, let’s take a look at it.

For those unaware, Deus Ex Echelon Renderer is a fixed-function rendering pipeline intended for use with NVidia’s RTX Remix. This renderer is written from scratch to provide render calls in the most compatible way with RTX Remix.
 
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