Rise of the Tomb Raider [XO, XOX, X360, PS4, P4Pro]

Lol you're going to have to expand on this comment.

Well, as far as I'm concerned, U4 is primarily concerned with telling a story, and not a particularly compelling one at that. The marital drama in particular feels overtly constructed. Everything else plays second fiddle, resulting in endlessly drawn-out and insufferably dull traversal sections, lots and lots of crate-pushing puzzles (just as inventive like the planks in The Last of Us) lots and lots of talking while nothing happens, tiresome gunfights with weapons so weak it seems like you're hurling apologies at your enemies for most of the time, and the most half-assed stealth gameplay since, well, Uncharted 3 I guess. TR on the other hand has none of these problems. It has enough cut-scenes to tell its story, but it shuts the hell up when it needs to.

RotTR falls right in line with this year's great gamey games such as Doom, Ratchet & Clank and Dark Souls 3, and unless it takes a massive turn for the worse later in the campaign, it's gonna make my personal GotY list for sure.
 
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Apparently there was a patch released today that adds PS4 Pro features (4k and high framerate mode) as well as addresses the controller latency issue. Props to Nixxes for fixing it while CD have yet to fix it on XB1.

edit: Also, time for a title change?
 
Digital Foundry: Input lag issues fixed on PS4 Rise of the Tomb Raider
Patch 1.04 improves gameplay, optimises PS4 Pro performance.

So if you've been itching to play Rise of the Tomb Raider and were holding off due to input latency concerns, you can rest easy.
The game is sitting in my shelf looking at me but I'm holding off starting it until I have my Pro. Second time in a row that Nixxes have done a better job with the ports (PC, PS4, Pro) than the original developer.
 
Well, as far as I'm concerned, U4 is primarily concerned with telling a story, and not a particularly compelling one at that. The marital drama in particular feels overtly constructed. Everything else plays second fiddle, resulting in endlessly drawn-out and insufferably dull traversal sections, lots and lots of crate-pushing puzzles (just as inventive like the planks in The Last of Us) lots and lots of talking while nothing happens, tiresome gunfights with weapons so weak it seems like you're hurling apologies at your enemies for most of the time, and the most half-assed stealth gameplay since, well, Uncharted 3 I guess. TR on the other hand has none of these problems. It has enough cut-scenes to tell its story, but it shuts the hell up when it needs to.

RotTR falls right in line with this year's great gamey games such as Doom, Ratchet & Clank and Dark Souls 3, and unless it takes a massive turn for the worse later in the campaign, it's gonna make my personal GotY list for sure.

UC4 ....sniff. what a failed oppurtunity. I totally agree that they did NOT have a story to tell at all, they tried to shoehorn something into it for the sake of sounding serious as it was the last one. LOU minds trying to copy the gravity of their own game into another game when they had nothing to say really. An actual fun uncharted treasure hunt would have been a much better sendoff to the hero who basically became the mascot of cheerful gaming(other than RnC) in a time when serious faces had become the face of gaming.

BTW, ROTR was not on my buying list this year but your comments are really really pushing me to buy it. I want a "game" game and ur mentions of RnC, Doom and DS3 really point that this is a "game". Weird thing is that I wasnb't buying it because I thought it was trying to be Uncharted so would not have a "game" in there and just be a , whatdoucallit, "crumbling stairs simulator" !
 
I guess it's all about personal taste, but to me ROTR is simply nowhere near UC4 in pretty much every aspect of the game, from the tech & graphics to the way the story is told, the acting, the controls and animations, sound. Everything.

TR is trying to tell a story just as much as UC4 but it's just not as compelling, and the delivery is just pants compared to UC4.

It's a fun game but that's my opinion!
 
I guess it's all about personal taste, but to me ROTR is simply nowhere near UC4 in pretty much every aspect of the game, from the tech & graphics to the way the story is told, the acting, the controls and animations, sound. Everything.

TR is trying to tell a story just as much as UC4 but it's just not as compelling, and the delivery is just pants compared to UC4.

It's a fun game but that's my opinion!
I have to say, both Neil and Bruce have done a tremendous job in directing this game. Everything just came together so well be it tech, story telling, interaction and etc. Yeah despite the fact TLOU still remains to be my all time most favorite and emotional narrative driven game, UC4 easily outshines TR. That said I still enjoyed TR for what it has offered, it's a fun and pretty looking game but just not nearly as memorable.
 
I agree about the delivery being pants in comparison. That it's trying just as much on the other hand is simply not true. Uncharted hasn't just long stretches of chapters dedicated to nothing but storytelling, it has chapters in their entirety doing nothing but that. TR on the other hand has probably 20 minutes of cutscenes in total.
 
I just think that in UC4, the game made you care about the characters, and I really did. In TR, I just couldn't care less. In fact, I hardly even like Lara as a character in the game. So I'm less invested in the story, in the game. I just care less because there is no effort by the game to make me actually care.

I'll give TR a clear edge in the progression system. That's quite nice.
 
OH MY GOD HE ACTUALLY HAD A LITTLE SECTION CALLED 'ANISOTROPIC FILTERING' SAYING THAT THE PRO NOW ALLOWS THEM TO HAVE AF ON ALL SURFACES! SO THE PS4 JUST CANT DO AF!!!!!!

I DIE!!!!!!!!!!!!1111!1111

Chill, just buy a PS4 Pro.
You know you want it.

;)
 
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