Damn.
Dynamic Frequencies.
Source: https://www.eurogamer.net/articles/...s-and-tech-that-deliver-sonys-next-gen-vision
Dynamic Frequencies.
Source: https://www.eurogamer.net/articles/...s-and-tech-that-deliver-sonys-next-gen-vision
Damn.
Dynamic Frequencies.
View attachment 3668
Source: https://www.eurogamer.net/articles/...s-and-tech-that-deliver-sonys-next-gen-vision
Retail PS5 36 OR 40 CUs. Range:1.8 to 2.2ghz.
You lose Prolite, how much do you owe?
I can't believe they cranked the speed up so high.
We'll learn pretty fast what is sustained frequency.
How? This isn't a open PC...
Though probably true, we need to wait until we see the cooling solution. Cerny made a point of it being impressive, and he expects the GPU to stay at or around that speed.Sustained won't be anything close to that.
I have more questions on the speeds because of this snippet from the DF Article --
Introducing boost for PlayStation 5
It's really important to clarify the PlayStation 5's use of variable frequencies. It's called 'boost' but it should not be compared with similarly named technologies found in smartphones, or even PC components like CPUs and GPUs. There, peak performance is tied directly to thermal headroom, so in higher temperature environments, gaming frame-rates can be lower - sometimes a lot lower. This is entirely at odds with expectations from a console, where we expect all machines to deliver the exact same performance. To be abundantly clear from the outset, PlayStation 5 is not boosting clocks in this way. According to Sony, all PS5 consoles process the same workloads with the same performance level in any environment, no matter what the ambient temperature may be.
So how does boost work in this case? Put simply, the PlayStation 5 is given a set power budget tied to the thermal limits of the cooling assembly. "It's a completely different paradigm," says Cerny. "Rather than running at constant frequency and letting the power vary based on the workload, we run at essentially constant power and let the frequency vary based on the workload."
An internal monitor analyses workloads on both CPU and GPU and adjusts frequencies to match. While it's true that every piece of silicon has slightly different temperature and power characteristics, the monitor bases its determinations on the behaviour of what Cerny calls a 'model SoC' (system on chip) - a standard reference point for every PlayStation 5 that will be produced.
Retail PS5 36 OR 40 CUs. Range:1.8 to 2.2ghz.
he expects the GPU to stay at or around that speed.
@BRiT how do I donate.
@BRiT how do I donate.
What shows available here -- https://forum.beyond3d.com/account/upgrades
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Let me stumble around blindly for a bit to have a look see. I know the page is supposed to be here, but I remember some mutterings from @Rys about having to revise something -- https://forum.beyond3d.com/help/subscribe-and-donate/