Resistance 2

Hey ! Hale has changed a lot ! Why is he so angry? and behaving in this arrogant way? He used to be a normal person in R1 and not an always angry hollow action hero !?!?? :( Looks like INsomniac is trying too hard to capture new audiences, I guess, teenagers .
 
Angry? He's been infected by a killer space-disease and has only 24 hours to live as aliens destroy the planet...seems like he has plenty of cause to be angry to me! Plus he wasn't really an 'ordinary guy'. We didn't know much about him as the story was all narrative, but he struck me as spaced out, only because he was silent and staring.
 
Angry? He's been infected by a killer space-disease and has only 24 hours to live as aliens destroy the planet...seems like he has plenty of cause to be angry to me! Plus he wasn't really an 'ordinary guy'. We didn't know much about him as the story was all narrative, but he struck me as spaced out, only because he was silent and staring.

Oh Yeah ! i forgot he is about to die :) ! and still trying to save the world before he dies.
But the silent behaviour in R1 makes you think he is a reasonable guy who thinks before he leaps and understands that anger is futile !
Just that the new cinematic gave me vibes of Marcus ! na d I don't want Hale to be that ! Brains over brawn !
 
If the PS3 can do that stuff in real time with the same framerate and image quality then DAMN.

When its in-engine this is an unknown and I would like to know
 
A few things:

The PS3 can render those scenes in Real Time, as is evident by games like MGS4. The reason they are encoded videos is to mask loading, as a video can load and stream instantly off of a disc, compared to a real time scene, which would need to load and render the assets, etc.

Also, it's a bit ridiculous to judge Hales character, both off of what we've seen here, and what we saw in R1.

Remember, in R1, it was all told through a 3rd person narrative, with little to no input from Hale, so we really don't KNOW his character, we just know what Parker knows of him, which admittedly isn't much.

We also don't know what happened before this scene. Perhaps Hale is mad at himself because he couldn't kill something and let a certain chimera get away, or some team members died. We really don't know. We do know, however, that Hale has a connection with the Chimera, and when he was reminded of that, it pissed him off, not at this guy, but at himself, which is why he says "I welcome the day" or some crap like that. He pretty much WANTS to die when he's finally turned to a Chimera, but he's mad because he knows his job isn't done yet.

That's my take, at least, lol.
 
A few things:

The PS3 can render those scenes in Real Time, as is evident by games like MGS4. The reason they are encoded videos is to mask loading, as a video can load and stream instantly off of a disc, compared to a real time scene, which would need to load and render the assets, etc.

Yap ! I think it's Blu-ray -> HDD to build up the cache, and Blu-ray -> screen for the cutscene at the same time.

Also, it's a bit ridiculous to judge Hales character, both off of what we've seen here, and what we saw in R1.

Remember, in R1, it was all told through a 3rd person narrative, with little to no input from Hale, so we really don't KNOW his character, we just know what Parker knows of him, which admittedly isn't much.

We also don't know what happened before this scene. Perhaps Hale is mad at himself because he couldn't kill something and let a certain chimera get away, or some team members died. We really don't know. We do know, however, that Hale has a connection with the Chimera, and when he was reminded of that, it pissed him off, not at this guy, but at himself, which is why he says "I welcome the day" or some crap like that. He pretty much WANTS to die when he's finally turned to a Chimera, but he's mad because he knows his job isn't done yet.

That's my take, at least, lol.

It's difficult to make the leap because we got used to the silent-but-strong archetype in the first game. I keep thinking this guy talks too much :))). In the final game, we will connect better given enough context to interpret his actions.
 
I remember someone talked about Grand Canyon in R2 but it's not listed in the article I read.

According to the Playstation Official magazine, we will be visiting at least Treasure Island, San Francisco (They are next to each other), and Orick in California, Twin Falls in Idaho, plus Chicago in Illinois. In Europe, there's the Ireland level.
 
Can't you cancel it? I'm thinking of preordering it on Play, and cancel it after I get the beta key. Unless SCEE finally wakes up and tells us how to get it otherwise.
 
There was a Toronto Playstation event. Someone played R2 and gave his impression:
http://www.neogaf.com/forum/showpost.php?p=13123521&postcount=3253

the first level I played was the tutorial level in Iceland (or Greenland, forgot which) and what a way to start off the game.
- your making your way through this level following the Goliath trying to take it down and fight off the Chimeras
- the action was really intense with explosions all around and lots of enemies firing at you. The action kept me at the edge of my seat
- another thing that kept me at the edge of the seat is the sound, we were playing with headphones and wow, Insomniac is not joking when they talk about the emphasis they put on the sound
- at first, I was against the whole 2 weapon thing, but with the amount of action going on you will be always running out and it makes it feel more intense. I can't really explain it, but it didn't bother me at all during the gameplay
- The AI seems a lot smarter this time. I was playing on normal and they were giving me a run for my money. They seemed to work together and use cover a lot.
- The other level I played was Orick which was much more enjoyable and more intense
- At one point there was what seemed to be around 20-30 enemies rushing at me at once and jstevenson said there are moments that get more intense
- To the people who were worried about the stealth enemies being to easy to spot, I say don't worry about it. You hear them coming, but they revel themselves at the last moment. I got killed a couple of times and so did other people I saw playing the demo.
- If you liked the first Resistance you will love this one, Nov. 4th seems way to far away
- let me say this again, the sound is amazing. That and the action is so intense, shooter of the year, I think so
- I was talking to jstevenson for a while and asked him some question which I got answers for. Apparently the coop mode lasts longer then single player (15 hours) and that not counting the countless hours you will take replaying it. The beta will have clan support, but like with all betas the servers will be whipped after it ends. Also, there is a weapon that we still haven't seen yet. If you have any questions just shoot them

We didn't play the single player campaign during the beta. It sounds like Insomniac has done it again.


EDIT: Another one here: http://www.neogaf.com/forum/showpost.php?p=13121718&postcount=38
But it has spoilers...

- Resistance 2. Without a doubt, Resistance 2 was my game of the show! Cutscenes were great, newer weapons, bigger and meaner Chimeras, fast paced action. Very user-friendly yet challenging. I played two levels today: Iceland and (i think) California. Iceland was more of a tutorial since it's the very first map. It starts off where Resistance originally left. Nathan Hale is taken in by the clovens but halfway through their journey they get attacked by Chimeras. This map has the one of the largest boss in the game according to Jstevenson. The massive stalker (sorry. Don't know it's name but it's massive and it's like stalker from previous game) shoots the chopper down. From there, you make your way through the chimeran army to get to another chopper. One of the creatures I witnessed in the game was like a mini-angel, and he freaking talks to you about being free or something. It freaked me out lol.

The second level i.e California, however, was much more badass than iceland! Once again, not sure if it was California or not but the cutscene (gorgeous btw) started with Army trucks driving down the road with Nathan Hale in charge and them getting ambushed. Visuals were fucking amazing for this game! Voice acting and action sequences are dozen times better than the first Resistance. I don't know if it's just a demo thing or not but i could carry only two weapons at a time instead of the whole arsenal i.e. the way it was in the previous game. The game screams half-life and that's a great thing IMO. The chimeras that really freaked me out were Chameleons. Chameleons, if you people haven't seen it before in cutscenes (i didn't), are huge creatures that have the ability to cloak. Worst of all, they rush at you and one hit can kill you. It's also vice versa as small amount of hits can kill them, making it a great tic-tac-toe of death. The map had alot of open environment and jungle so them appearing definitely freaked me out. They charge at you and when they do, the screen trembles with their footsteps, alerting you to seek and destroy.
 
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