Looks like they didn't expect the people to go below water , coz the upper level just dissappears when underwater
Well they said it, their water system implements both refraction and reflection.
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Looks like they didn't expect the people to go below water , coz the upper level just dissappears when underwater
I haven't seen that in any other site's screenshots of R2. Interesting.What are these artifacts??
They are very visible in the gamersyde videos too....! Are these from the deferred rendering they are using for lighting?
I hope they fix it as it destroyes the immersion, especially when you see it in motion.
I'm not a 100% sure but I believe they are decoupling shadowing from the colour pass, there are very clear shadowing artifacts on trees silhouettes typical of deferred shadows + msaa.
Hell, lighting and texture detail is in there as well.Reading GAF is kind of digusting, so many jaded gamers who are only interested in lighting and texture detail, and none who are interested in pushing the envelope with enemy count and environment.
Why don't these people just shut up and go play Halo 3? Disgusting indeed.
Hell, lighting and texture detail is in there as well.![]()
Do you have some examples?
Heh heh ! I know the game looks kick ass, and believe me, I am in love with R1 and still play it, but look at the interiors in the gamersyde videos, you'll see that there is no occlusion and no light variation in walls sometimes. Just the ways interiors were in Ratchet sometimes, and there's this big specular moving on the walls.
No shadows of Drums or environment while the character casts shadows.
Very Insomniac Like !
I don't want to be the guy showing Insomniac flaws (if u can call them that) in the thread. but I don't shy away if something doesn't feel right.
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I admire and study insomniac games to improve my own skills and you think I hate themIf it improves even more before launch, even better. I am more than happy having it like this too. The gameplay will be a blast !![]()