Resistance 2

I think from the way things look under water, they definitely expected people to go underwater. It's just that the under water part of the water surface doesn't look that great yet and doesn't support any transparancy. But they've changed the lighting, fogginess etc below water, and that's not going to be by accident I think.
 
What are these artifacts??
They are very visible in the gamersyde videos too....! Are these from the deferred rendering they are using for lighting?
I hope they fix it as it destroyes the immersion, especially when you see it in motion.
I haven't seen that in any other site's screenshots of R2. Interesting.
 
I see it on the pic you provided, but I don't see them on any of the screenshots from other sites. If you can see it in shots from other sites, could you post them as you have done with the last one? If not, I will have to assume you didn't find any others.
 
Here, other people have seen it too !

http://forum.beyond3d.com/showpost.php?p=1213379&postcount=745
I'm not a 100% sure but I believe they are decoupling shadowing from the colour pass, there are very clear shadowing artifacts on trees silhouettes typical of deferred shadows + msaa.

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Look at the trees on the right side, the shadows are clearly mismatching the geometry.


Its there in the video at gamersyde too, I'll look up the link and post in a while.
 
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Reading GAF is kind of digusting, so many jaded gamers who are only interested in lighting and texture detail, and none who are interested in pushing the envelope with enemy count and environment.

Why don't these people just shut up and go play Halo 3? Disgusting indeed.
 
Reading GAF is kind of digusting, so many jaded gamers who are only interested in lighting and texture detail, and none who are interested in pushing the envelope with enemy count and environment.

Why don't these people just shut up and go play Halo 3? Disgusting indeed.
Hell, lighting and texture detail is in there as well. ;)
 
Hell, lighting and texture detail is in there as well. ;)

After watching Gamersyde's new videos, I must say the lighting is not as top notch as we were thinking it was. It is still Insomniac style flat lighting mostly, but some of the areas are too good in terms of lighting and overpower the rest of the "insomniac" lighting.
 
Do you have some examples?

Heh heh ! I know the game looks kick ass, and believe me, I am in love with R1 and still play it ;) , but look at the interiors in the gamersyde videos, you'll see that there is no occlusion and no light variation in walls sometimes. Just the ways interiors were in Ratchet sometimes, and there's this big specular moving on the walls.

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Look at the wall on the left, no shadows or occlusion at all.

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No shadows of Drums or environment while the character casts shadows.
Very Insomniac Like !

I don't want to be the guy showing Insomniac flaws (if u can call them that :rolleyes: ) in the thread. but I don't shy away if something doesn't feel right. ;)
 
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Heh heh ! I know the game looks kick ass, and believe me, I am in love with R1 and still play it ;) , but look at the interiors in the gamersyde videos, you'll see that there is no occlusion and no light variation in walls sometimes. Just the ways interiors were in Ratchet sometimes, and there's this big specular moving on the walls.

No shadows of Drums or environment while the character casts shadows.
Very Insomniac Like !

I don't want to be the guy showing Insomniac flaws (if u can call them that :rolleyes: ) in the thread. but I don't shy away if something doesn't feel right. ;)

I thought you were talking about something that most likely won't be added before the game goes gold. That's not what you're talking about at all are you?
 
Well, out of previous experience, even in Resistance a lot of objects in the environment have their shadows missing for some weird reason. Even in Ratchet, shadows of some crates would be visible while some are strangely missing. Looking at that, there is a chance that R2 might also have those discrepancies in its lighting. My whole point of looking at R2's lighting closely was that I am trying to see how much improvement they have made in their lighting tech, as that was the only area their engine seemed to lack in for a long time. Their shaders are very cool, and the number of objects on screen is insane in Ratchet and now R2 ! the only thing left in making it the best, technically is the lighting. Looking at these videos they have improved it by leaps and bounds, but in some areas, yes, one can tell that it is the same engine after all.

If it improves even more before launch, even better. I am more than happy having it like this too. The gameplay will be a blast ! :)
 
Seriously though, when was the last time a shadow made you drop a game? It's really ridiculous to pick it apart, especially when the Geometry is so complex for everything else. You've got level geometry that matches some of the best in the business, combined with sometimes more than 30 enemies.

Look at the Co-op, it's rendering 8 players AND something like 40 Grims in a stage? I'll gladly take that over "oh neat, this brick is casting a shadow, hooray!"

Like I said, it is, in my opinion, stupid to nit pick shadows and THEN say it's "very insomniac like". These guy's have pumped out 3 high quality titles in 3 years, on top of the map support they did for RFOM (including TONS of balance updates and feature updates through patches) *and* Quest for Booty.

Really? What do you want? 1 game every few years with pretty lighting? Sorry, I'll GLADLY take multiple games of oustanding quality every year, instead of this other BS where we see one title every 3 years from that company, only for it to look marginally better than the title before it.

i.e. Gears 1 to Gears 2 = some improvement, 2 years development time.

In that same time, Insomniac will have released TWO games, and made massive improvements to their engine, greatly increasing the visual quality.

What more can you want?
 
You misunderstood me mate :oops: ! Lucid said people are nitpicking over lighting and shadowing over at GAF when the lighting is top notch. I was saying that the lighting and shadowing does have things to complain about if you want to.
If you read my post before that you would see that I said I love Resistance 1, and still play it though it has even poorer lighting. I am not saying that its a bad game, I have already said before that
If it improves even more before launch, even better. I am more than happy having it like this too. The gameplay will be a blast ! :)
I admire and study insomniac games to improve my own skills and you think I hate them :oops: ! Just last night I had a long discussion with my programmer friend trying to figure out what makes Resistance still the most fun title in my collection !

There's no harm in discussing the shortcomings in lighting as long we don't let it get into our heads and spoil our playtime mood !
 
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