Resistance 2

there are some images over at the GT forums (and also an hilarious GIF at the bottom of the post :LOL:). theres a huge thread over there too. off topic, but one thing i like about reading through the GAF boards is the GIFs people post. :LOL: for some reason, i can't seem to post messages there though.

man i can't wait for this. behind DMC4 and GT5, this is probably third on my most anticipated games list.
 
No worries, just our forum policy. :)

From what I've seen though, [strike]I can't say I notice a big difference[/strike]. I need to see more. ;)

I humbly take that back, the lighting seems a lot better (sorry, haven't played the first one).
 
It is so horrible. I hit up GAF during lunch today and almost had a stroke. So throughout my hour on the site, pics were posted but guess what? My company blocks 90% of the sites that host pics so I couldn't even see them before they were taken down, lol.

Regarding the feature list, it just sounds incredible. Insomniac is certainly one of my top developers not only because of their ability to produce quality titles on deadline but for their support in the PS3 community with their R&D tech page. With that said, I really need to pick up R:FOM1 but must first get through my holiday catalogue of games and the releases this year won't help me at all.
 
Excellent news. Finally a game that can improve on everything that Resistance offers. This can become one of the strongest new franchise's this generation. I'm looking forward to playing it for years.:D
 
Was RFoM really that good? I tried the demo & it seems very cheap to me. I just wasn't impressed by the demo at all, but it seems a lot of people rave about this game. What exactly was so great that wasn't passed on to me by the demo? I've been considering getting this game due to all the grand posts I've read. Mostly on other games forums like UT3, what it misses that RFoM has or the like. But the demo really just did nothing for me, so I am torn on spending the money.
 
Besides not breaking the first game...

I also hope they keep the "Spectate" mode (6 or 8 co-op makes little difference to me).

EDIT:
Was RFoM really that good? I tried the demo & it seems very cheap to me. I just wasn't impressed by the demo at all, but it seems a lot of people rave about this game. What exactly was so great that wasn't passed on to me by the demo? I've been considering getting this game due to all the grand posts I've read. Mostly on other games forums like UT3, what it misses that RFoM has or the like. But the demo really just did nothing for me, so I am torn on spending the money.

I am one of those people who rave about the game. I don't have the demo; can't tell you what's missing. But I do know that the combat (and visual) gets better as the game progresses. If you find the demo easy, you should try the game on "Hard". For me, the game came alive in that setting (but it is indeed a little difficult).

The multiplayer games are fun and very convenient to play with too. Clan support is great.
 
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If those scans are truly in game then it looks like Restistance has visuals that are easily on par with KZ2 if not better in some aspects, the shadowing in particular looks awesome.

Strange how a company with a proven track record for platformers can suddenly seem to be teaching companies with years of experience in the FPS genre a trick or two!!
 
for 8 player co-op, i hope they have a level like that of halo3's cortana level, although painfully hard unless you just speedrun through for single player, i think it may be fun with 8 co-op

i was hoping for up to 4 players offline for co-op with the other 4 online...

i am looking forward to this game, can never have too much of co-op

as for the comment about whether RFoM is good,... its a solid fps like halo which i believe is its appeal
 
If those scans are truly in game then it looks like Restistance has visuals that are easily on par with KZ2 if not better in some aspects, the shadowing in particular looks awesome.

Strange how a company with a proven track record for platformers can suddenly seem to be teaching companies with years of experience in the FPS genre a trick or two!!

Insomniac's first game was a FPS, Disruptor for the PS1. I've always considered their platformers, particularly Ratchet & Clank, to have a lot of shooter DNA.
 
Ok, I'm rather excited by the information so far, but my main point of contention...

Mouse support? Keyboard?! Mouse and keyboard?!!? MUST KNOW!!
 
This I look forward to. Resistance Fall Of Man is probably the only single player FPS I played through on alla difficulty levels and unlocked everything there was, co-op and a thousand online matches. Excellent game.

What I wanna se in the sequel though, apart from whats been revealed, is a better camerawork with the character (ala Killzone 2), better hit response system (ala Killzone 2) and dynamic lighting.
 
The scans didn't wow me that much I think it's getting overhyped. But that's just the way GAF is about PS3 exclusives.

Need to see more screens+videos before I really can judge the graphics.
 
Let's talk graphics, since that's what we do the best around here

What the first game lacked, as far as the graphics engine and graphics display are concerned, was a better approach to lighting/shadowing and better texture fidelity. Add those two, and maybe some other effects like better motion blur and dept of field, and you'll get a very impressive offering from Mike Acton and co @ Insomniac Games.

Lighting and shadowing look improved from what I gathered. It would be interesting to see if Mike could comment on their approach to texturing and other effects for this version of the engine (what's implemented, what's currently in the works and what we should reasonably expect from the final built.
 
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